Re: [RFC] Thing 1: Shardmap fox Ext4

From: Vyacheslav Dubeyko
Date: Wed Nov 27 2019 - 02:41:19 EST


On Tue, 2019-11-26 at 17:47 -0800, Daniel Phillips wrote:
> Hi folks,
>
> Here is my somewhat tardy followup to my Three Things post from
> earlier
> this fall. I give you Thing 1, Shardmap. What I hope to accomplish
> today
> is to initiate a conversation with Ext4 developers, and other
> interested
> observers, which will eventually result in merging the new Shardmap
> directory index code into Ext4, thereby solving a number of
> longstanding
> issues with the venerable and somewhat problematic HTree.
>
> HTree is the most used directory index in the known universe. HTree
> does
> some things fantastically well, particularly in the most common range
> of
> directory sizes, but also exhibits some well known flaws and at least
> one
> previously unknown flaw, explained below. Shardmap is a new index
> design,
> just seven years old, an O(1) extensible hash table, meant to address
> all
> of HTree's flaws while improving performance and scaling into the
> previously inaccessible billion file per directory range. Subject to
> verifying these claims, it would seem to be logical to move on to the
> logistics of porting Shardmap to Ext4 as an optional index algorithm,
> eventually deprecating HTree.
>


As far as I know, usually, a folder contains dozens or hundreds
files/folders in average. There are many research works that had showed
this fact. Do you mean some special use-case when folder could contain
the billion files? Could you share some research work that describes
some practical use-case with billion files per folder?

If you are talking about improving the performance then do you mean
some special open-source implementation?


> Shardmap equals or outperforms HTree at all scales, with the single
> exception of one theoretical case with a likewise theoretical
> solution.
> Shardmap is O(1) in all operations - insert, delete, lookup and
> readdir,
> while HTree is O(log N) in the first three and suffers from a
> relatively
> large constant readdir overhead. This is not the only reason Shardmap
> is
> faster than HTree, far from it.
>
> I will break performance discussion down into four ranges:
> 1) unindexed single block, to about 300 entries
> 2) indexed up to 30 thousand entries
> 3) indexed up to 3 million entries
> 4) indexed up to 1 billion entries.
>
> In theory, Shardmap and HTree are exactly tied in the common single
> block case, because creating the index is delayed in both cases until
> there are at least two blocks to index. However, Shardmap broke away
> from the traditional Ext2 entry block format in order to improve
> block
> level operation efficiency and to prevent record fragmentation under
> heavy aging, and is therefore significantly faster than HTree even in
> the single block case.
>
> Shardmap does not function at all in the fourth range, up to 1
> billion
> entries, because its Btree has at most 2 levels. This simple flaw
> could be
> corrected without much difficulty but Shardmap would remain superior
> for
> a number of reasons.
>
> The most interesting case is the 300 to 30 thousand entry range,
> where
> Htree and Shardmap should theoretically be nearly equal, each
> requiring
> two accesses per lookup. However, HTree does two radix tree lookups
> while
> Shardmap does one, and the other lookup is in a cached memory object.
> Coupled with the faster record level operations, Shardmap is
> significantly
> faster in this range. In the 30 thousand to 3 million range,
> Shardmap's
> performance advantage further widens in accordance with O(1) / O(log
> N).
>
> For inserts, Shardmap's streaming update strategy is far superior to
> HTree's random index block write approach. HTree will tend to dirty
> every
> index block under heavy insert load, so that every index block must
> be
> written to media per commit, causing serious write multiplication
> issues. In fact, all Btree schemes suffer from this issue, which on
> the
> face of it appears to be enough reason to eliminate the Btree as a
> realistic design alternative. Shardmap dramatically reduces such per
> commit write multiplication by appending new index entries linearly
> to
> the tail blocks of a small number of index shards. For delete,
> Shardmap avoids write multiplication by appending tombstone entries
> to
> index shards, thereby addressing a well known HTree delete
> performance
> issue.


Do you mean Copy-On-Write policy here or some special technique? How
could be good Shardmap for the SSD use-case? Do you mean that we could
reduce write amplification issue for NAND flash case?


>
> HTree has always suffered from a serious mismatch between name
> storage
> order and inode storage order, greatly exacerbated by the large
> number
> of directory entries and inodes stored per block (false sharing). In
> particular, a typical HTree hash order directory traversal accesses
> the
> inode table randomly, multiplying both the cache footprint and write
> traffic. Historically, this was the cause of many performance
> complaints
> about HTree, though to be sure, such complaints have fallen off with
> the advent of solid state storage. Even so, this issue will continue
> rear
> its ugly head when users push the boundaries of cache and directory
> size
> (google telldir+horror). Shardmap avoids this issue entirely by
> storing
> and traversing directory entries in simple, classic linear order.
>
> This touches on the single most significant difference between
> Shardmap
> and HTree: Shardmap strictly separates its index from record entry
> blocks,
> while HTree embeds entries directly in the BTree index. The HTree
> strategy performs impressively well at low to medium directory
> scales,
> but at higher scales it causes significantly more cache pressure, due
> to
> the fact that the cache footprint of any randomly accessed index is
> necessarily the entire index. In contrast, Shardmap stores directory
> entries permanently in creation order, so that directory traversal is
> in simple linear order with effectively zero overhead. This avoids
> perhaps HTree's most dubious design feature, its arcane and not
> completely
> reliable hash order readdir traversal, which miraculously has avoided
> serious meltdown over these past two decades due to a legendary hack
> by
> Ted and subsequent careful adaptation to handle various corner cases.
> Nowhere in Shardmap will you find any such arcane and marginally
> supportable code, which should be a great relief to Ext4 maintainers.
> Or to put it another way, if somebody out there wishes to export a
> billion file directory using NFSv2, Shardmap will not be the reason
> why that does not work whereas HTree most probably would be.
>
> Besides separating out the index from entry records and accessing
> those
> records linearly in most situations, Shardmap also benefits from a
> very
> compact index design. Even if a directory has a billion entries, each
> index entry is only eight bytes in size. This exercise in structure
> compaction proved possible because the number of hash bits needed for
> the
> hash code decreases as the number of index shards increases, freeing
> up
> bits for larger block numbers as the directory expands. Shardmap
> therefore implements an index entry as several variable sized fields.
> This strategy works well up to the billion entry range, above which
> the
> number of hash index collisions (each of which must be resolved by
> accessing an underlying record block) starts to increase noticeably.
> This is really the only factor that limits Shardmap performance above
> a billion entries. Should we wish Shardmap to scale to trillions of
> entries without losing performance, we will need to increase the
> index
> entry size to ten bytes or so, or come up with some as yet unknown
> clever improvement (potential thesis project goes here).
>
> There are many additional technical details of Shardmap that ought to
> be
> explained, however today my primary purpose is simply to introduce
> what
> I view as a compelling case for obsoleting HTree. To that end, fewer
> words are better and this post is already quite long enough. I would
> love
> to get into some other interesting details, for example, the Bigmap
> free
> space mapping strategy, but that really needs its own post to do it
> justice, as do a number of other subjects.
>
> Wrapping up, what about that theoretical case where HTree outperforms
> Shardmap? This is theoretical because one needs to operate on a huge
> directory with tiny cache to trigger it. Both Shardmap and HTree will
> exhibit read multiplication under such conditions, due to frequent
> cache evictions, however the Shardmap read multiplication will be
> many
> times higher than HTree because of its coarser cache granularity. In
> the
> unlikely event that we ever need to fix this, one viable solution is
> to
> add paging support for Shardmap's in-memory cache structure, a
> standard
> technique sometimes called "anticache".
>
> That is it for today. There remains much to explain about Shardmap
> both
> within and beyond the Ext4 context. For example, Shardmap has proved
> to
> work very well as a standalone key value store, particularly with
> persistent memory. In fact, we have benchmarked Shardmap at over
> three
> million atomic, durable database operations per second on an Intel
> Optane server, which might well be a new world record. The details of
> how this was done are fascinating, however this post is far too small
> to
> contain them today. Perhaps this should be thing 1(b) for next week.
>


Let's imagine that it needs to implement the Shardmap approach. Could
you estimate the implementation and stabilization time? How expensive
and long-term efforts could it be?

Thanks,
Viacheslav Dubeyko.