[PATCH v2 3/4] drm/qxl: handle shadow in primary destroy

From: Gerd Hoffmann
Date: Tue Sep 29 2020 - 05:51:26 EST


qxl_primary_atomic_disable must check whenever the framebuffer bo has a
shadow surface and in case it has check the shadow primary status.

Signed-off-by: Gerd Hoffmann <kraxel@xxxxxxxxxx>
---
drivers/gpu/drm/qxl/qxl_display.c | 2 ++
1 file changed, 2 insertions(+)

diff --git a/drivers/gpu/drm/qxl/qxl_display.c b/drivers/gpu/drm/qxl/qxl_display.c
index 1d9c51022be4..d133e6c2aaf4 100644
--- a/drivers/gpu/drm/qxl/qxl_display.c
+++ b/drivers/gpu/drm/qxl/qxl_display.c
@@ -561,6 +561,8 @@ static void qxl_primary_atomic_disable(struct drm_plane *plane,
if (old_state->fb) {
struct qxl_bo *bo = gem_to_qxl_bo(old_state->fb->obj[0]);

+ if (bo->shadow)
+ bo = bo->shadow;
if (bo->is_primary) {
qxl_io_destroy_primary(qdev);
bo->is_primary = false;
--
2.27.0