Re: [PATCH 1/2] v4l2-ctrl: Add decoder conceal color control

From: Stanimir Varbanov
Date: Thu Feb 25 2021 - 05:36:15 EST




On 2/16/21 10:58 AM, Hans Verkuil wrote:
> On 16/02/2021 09:56, Stanimir Varbanov wrote:
>>
>>
>> On 2/15/21 1:57 PM, Hans Verkuil wrote:
>>> On 15/02/2021 12:32, Stanimir Varbanov wrote:
>>>>
>>>>
>>>> On 2/9/21 1:05 PM, Hans Verkuil wrote:
>>>>> On 09/02/2021 10:45, Stanimir Varbanov wrote:
>>>>>> Add decoder v4l2 control to set conceal color.
>>>>>>
>>>>>> Signed-off-by: Stanimir Varbanov <stanimir.varbanov@xxxxxxxxxx>
>>>>>> ---
>>>>>> .../media/v4l/ext-ctrls-codec.rst | 20 +++++++++++++++++++
>>>>>> drivers/media/v4l2-core/v4l2-ctrls.c | 9 +++++++++
>>>>>> include/uapi/linux/v4l2-controls.h | 1 +
>>>>>> 3 files changed, 30 insertions(+)
>>>>>>
>>>>>> diff --git a/Documentation/userspace-api/media/v4l/ext-ctrls-codec.rst b/Documentation/userspace-api/media/v4l/ext-ctrls-codec.rst
>>>>>> index 00944e97d638..994650052333 100644
>>>>>> --- a/Documentation/userspace-api/media/v4l/ext-ctrls-codec.rst
>>>>>> +++ b/Documentation/userspace-api/media/v4l/ext-ctrls-codec.rst
>>>>>> @@ -674,6 +674,26 @@ enum v4l2_mpeg_video_frame_skip_mode -
>>>>>> is currently displayed (decoded). This value is reset to 0 whenever
>>>>>> the decoder is started.
>>>>>>
>>>>>> +``V4L2_CID_MPEG_VIDEO_DEC_CONCEAL_COLOR (integer64)``
>>>>>> + This control sets conceal color in YUV color space. It describes the
>>>>>> + client preference of error conceal color in case of error where
>>>>>> + reference frame is missing. The decoder would paint the reference
>>>>>> + buffer with preferred color and use it for future decoding.
>>>>>> + Applicable to decoders.
>>>>>
>>>>> You should mention explicitly that this is using 16-bit color components
>>>>> and expects Limited Range.
>>>>
>>>> I don't want to limit the client to Limited range only. I'll mention in
>>>> the description that both ranges are valid.
>>>
>>> OK, but then you need to describe what the color format depends on. See more
>>> below.
>>>
>>>>
>>>>>
>>>>>> +
>>>>>> +.. flat-table::
>>>>>> + :header-rows: 0
>>>>>> + :stub-columns: 0
>>>>>> +
>>>>>> + * - Bit 0:15
>>>>>> + - Y luminance
>>>>>> + * - Bit 16:31
>>>>>> + - Cb chrominance
>>>>>> + * - Bit 32:47
>>>>>> + - Cr chrominance
>>>>>> + * - Bit 48:63
>>>>>> + - Must be zero
>>>>>> +
>>
>> The table how the bits are spread into int64.
>>
>>>>>> ``V4L2_CID_MPEG_VIDEO_DECODER_SLICE_INTERFACE (boolean)``
>>>>>> If enabled the decoder expects to receive a single slice per buffer,
>>>>>> otherwise the decoder expects a single frame in per buffer.
>>>>>> diff --git a/drivers/media/v4l2-core/v4l2-ctrls.c b/drivers/media/v4l2-core/v4l2-ctrls.c
>>>>>> index 016cf6204cbb..a3b9d28a00b7 100644
>>>>>> --- a/drivers/media/v4l2-core/v4l2-ctrls.c
>>>>>> +++ b/drivers/media/v4l2-core/v4l2-ctrls.c
>>>>>> @@ -945,6 +945,7 @@ const char *v4l2_ctrl_get_name(u32 id)
>>>>>> case V4L2_CID_MPEG_VIDEO_VBV_SIZE: return "VBV Buffer Size";
>>>>>> case V4L2_CID_MPEG_VIDEO_DEC_PTS: return "Video Decoder PTS";
>>>>>> case V4L2_CID_MPEG_VIDEO_DEC_FRAME: return "Video Decoder Frame Count";
>>>>>> + case V4L2_CID_MPEG_VIDEO_DEC_CONCEAL_COLOR: return "Video Decoder Conceal Color";
>>>>>> case V4L2_CID_MPEG_VIDEO_VBV_DELAY: return "Initial Delay for VBV Control";
>>>>>> case V4L2_CID_MPEG_VIDEO_MV_H_SEARCH_RANGE: return "Horizontal MV Search Range";
>>>>>> case V4L2_CID_MPEG_VIDEO_MV_V_SEARCH_RANGE: return "Vertical MV Search Range";
>>>>>> @@ -1430,6 +1431,14 @@ void v4l2_ctrl_fill(u32 id, const char **name, enum v4l2_ctrl_type *type,
>>>>>> *max = 0x7fffffffffffffffLL;
>>>>>> *step = 1;
>>>>>> break;
>>>>>> + case V4L2_CID_MPEG_VIDEO_DEC_CONCEAL_COLOR:
>>>>>> + *type = V4L2_CTRL_TYPE_INTEGER64;
>>>>>> + *min = 0;
>>>>>> + /* default for 8bit black, luma is 16, chroma is 128 */
>>>>>
>>>>> Since this is 16 bit the actual default luma value for black is 4096 and for chroma use
>>>>> 32768 (i.e. both values are times 256).
>>>>
>>>> If we follow this for pixel format with 10bit per channel we have to
>>>> multiply by 64?
>>>
>>> No, you multiply by 4. 12 bit depth will multiple by 16, and 16 bit depth by 256.
>>>
>>> But how do you format this? Using bits 29-0? Or use 9-0 for one color component,
>>> 25-16 for another and 41-32 for the last component?
>>
>> I described this in the table above:
>>
>> Bit 0:15 - Y luminance
>> Bit 16:31 - Cb chrominance
>> Bit 32:47 - Cr chrominance
>> Bit 48:63 - Must be zero
>>
>> So depending on the bit depth of the current pixel format:
>>
>> 8bit - 0:7 Y', 16:23 Cb, 32:39 Cr
>> 10bit - 0:9 Y', 16:25 Cb, 32:41 Cr
>> 12bit - 0:11 Y', 16:27 Cb, 32:43 Cr

^^^^

>
> Apologies, I missed that table!

Hans, do you want me to update with the above ^^^^ components bits or
something else?

--
regards,
Stan