> But on the matter at hand, are you talking about their gameplay, or
> their graphics abilities? If Doom, Abuse, etc can get good
> performance from SVGAlib or X, then other games can as well. There's
> no need to try to put something in the kernel which has already been
> done.
No one is saying that the existing solutions don't work (although
SVGAlib is a bit behind the times right now), but that they are suboptimal.
Jon Taylor = <taylorj@gaia.ecs.csus.edu> | <http://gaia.ecs.csus.edu/~taylorj>
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"Everything in excess! To enjoy the flavor of life, take big bites.
Moderation is for monks." - Lazarus Long