Re: VGA/Console stuff

Adam D. Bradley (bradley@cs.unca.edu)
Tue, 1 Oct 1996 12:10:32 -0400 (EDT)


> > Is there an easy kernel internal for determining the _physical_ scan lines
> > in the current video mode? (video_scan_lines is computed as
> > video_font_height * video_num_lines, it has no physical significance.)
> > Working on a console-beautification patch, needs to know if
> > physical_scan_lines%video_font_height==0.
> >
>
> If that information was available, we would use it! However, losing a
> couple of scans at the bottom is usually no biggie; the opposite is
> bad, though.

Here's the trick - those extra few scans are picking up stray text from
the console buffer and displaying their "top half". I could just patch to
unconditionally overwrite an extra line every time the console is
cleared/scrolled... but that seems lees than optimal...

Adam

--
He feeds on ashes; a deluded mind has led him    Adam Bradley, UNCA Senior
astray, and he cannot deliver himself or say,             Computer Science
"Is there not a lie in my right hand?"   Isaiah 44:20
        bradley@cs.unca..edu       http://www.cs.unca.edu/~bradley      <><