Yep, and I think it won't take too much work in the keyboard driver to
extend the tty <-> framebuffer binding to the keyboards. I'd try to do
it via fg_console[fbidx] and binding a keyboard to a specific framebuffer.
Does that sound simple and minimal intrusive enough?
Mac68k and PPC are the ideal machines to play these games (though 7 keyboards
would probably leave you without mice there). Time for ADB device address
resolution ...
Michael
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