SUMMARY: GGI/X : the other way??

Peter-Paul Witta (paul@ping.at)
Sun, 29 Mar 1998 23:28:34 +0200 (CEST)


hi!

i'll try to summarize and think on X and / or/ GGI the other way round.
please excuse
mind-boggling errata in this mail - but REPLY:

*) X is somehow monolithic and not modularized enough. there are many
options, GLX, DGA, Xmitshm, and "standard X" - and, last but not least,
XAA. some of this options can be demand loaded, some cannot.

*) X should be as fast as SVGALib using DGA, shouldn't it? DGA is AFAIK
full screen with accelerated bitmap access.

*) games CAN use GLX (3D) or DGA for fast access.

*) most people do even play doom, quake, or other high performance games
windowed using local X.

*) local X is somewhat not as fast as it could be

*) X is userspace stuff

*) console-switching is not completely handled in kernel space

*) GGI takes over handling. KGI does cosnole switching, GGI does
accelearation in userspace(??).

*) GGI would perform as fast as X with DGA(??)

*) GGI would be like X with DGA and console switching completely done by
the kernel.

*) AFAIK fbcon is like X with console switching done by the kernel?

*) GGI would require the linux team to get accelerated graphics drivers.
now the X team handles this. does the linux team have enough manpower to
over-take this work as well???

(i left out stuff like console pairing, multiple keyboards, multiple mice
and so on on the ggi side. i don't believe this would affect many users.
multilple screens is more interesting, but this can be relized with X
too.)

kind regards, http://stud2.tuwien.ac.at/~e9525748/
Peter-Paul Witta mailto:e9525748@student.tuwien.ac.at FIDO 2:310/22.264
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