Quite right. Like I said, anything but hardware related. As you obviously
know, you can't just add this to a standard because, well, it's hardware and
.. hum .. you know what I'm talking about. Writing hardware-specific code
is a trip ;)
To hardware specific issues, I can't see any way out other than mutual
agreement, like a standard sound API that every system agree to use, or,
addressing your points, a "standard video capture API". This may sound
strange, but look at OpenGL.
We should generalize instead of doing the exact opposite. Instead of
writing Linux specific code (which is ok, in this transition period), we
should work on a long-term "standarlization" for accessing hardware.
[]s fabricio
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