Re: SB sound FUBAR in Quake2

Daniel J. Rodriksson (djr@dit.upm.es)
Wed, 09 Dec 1998 09:13:59 +0100


Glynn Clements wrote:
>
> Justin A. Kolodziej wrote:
>
> > I have a Sound Blaster AWE32 PnP in a PPro 180Mhz system. In all kernels since
> > at least 2.1.128, maybe 2.1.127 (not sure) Quake 2 sounds more like the latest
> > Merzbow composition (random noise) than an interplanetary war. I compile the
> > driver directly into the kernel because I'm too lazy to put the info into my
> > conf.modules... Might that make a difference?
>
> The behaviour when opening /dev/dsp read-write changed. It now enables
> full-duplex (16-bit input, 8-bit output), so Quake2 is writing 16-bit
> samples to a device which assumes 8-bit samples.
>
> Try the following patch:

Since 2.1.126 actually. But I already sent patches to Alan
to have sb16 ( and 32 and 64 ), behave all right when
mmapping occurs.

I have just checked alan's ac6 patch and it is there

So try

linux-2.1.131 ( from your nearest mirror )

and

ftp://ftp.linux.org.uk/pub/linux/alan/2.1/patch-2.1.131-ac6.gz

Cheers

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