Re: [PATCH] sched: fair: Prevent negative lag increase during delayed dequeue
From: Shubhang Kaushik
Date: Mon Mar 30 2026 - 17:33:39 EST
Hello Vincent,
On Mon, 30 Mar 2026, Vincent Guittot wrote:
On Mon, 30 Mar 2026 at 16:06, Peter Zijlstra <peterz@xxxxxxxxxxxxx> wrote:It seems finish_delayed_dequeue_entity() is another path where the delayed state is cleared. Would it be worth applying the same lag bounding there as well to keep the behavior consistent regardless of how the task exits the delayed state?
On Fri, Mar 27, 2026 at 07:02:19PM +0100, Vincent Guittot wrote:
Delayed dequeue feature aims to reduce the negative lag of a dequeued task
while sleeping but it can happens that newly enqueued tasks will move
backward the avg vruntime and increase its negative lag.
When the delayed dequeued task wakes up, it has more neg lag compared to
being dequeued immediately or to other delayed or not tasks that have been
dequeued just before theses new enqueues.
Ensure that the negative lag of a delayed dequeued task doesn't increase
during its delayed dequeued phase while waiting for its neg lag to
diseappear. Similarly, we remove any positive lag that the delayed
dequeued task could have gain during thsi period.
*groan*, indeed!
Signed-off-by: Vincent Guittot <vincent.guittot@xxxxxxxxxx>
---
kernel/sched/fair.c | 9 +++++++--
1 file changed, 7 insertions(+), 2 deletions(-)
diff --git a/kernel/sched/fair.c b/kernel/sched/fair.c
index 226509231e67..efa9dfa8c583 100644
--- a/kernel/sched/fair.c
+++ b/kernel/sched/fair.c
@@ -5595,6 +5595,7 @@ dequeue_entity(struct cfs_rq *cfs_rq, struct sched_entity *se, int flags)
if (sched_feat(DELAY_DEQUEUE) && delay &&
!entity_eligible(cfs_rq, se)) {
update_load_avg(cfs_rq, se, 0);
+ update_entity_lag(cfs_rq, se);
set_delayed(se);
return false;
}
@@ -7089,12 +7090,16 @@ requeue_delayed_entity(struct sched_entity *se)
WARN_ON_ONCE(!se->on_rq);
if (sched_feat(DELAY_ZERO)) {
+ s64 vlag, prev_vlag = se->vlag;
update_entity_lag(cfs_rq, se);
- if (se->vlag > 0) {
+ /* prev_vlag < 0 otherwise se would not be delayed */
+ vlag = clamp(se->vlag, prev_vlag, 0);
+
+ if (vlag != se->vlag) {
cfs_rq->nr_queued--;
if (se != cfs_rq->curr)
__dequeue_entity(cfs_rq, se);
- se->vlag = 0;
+ se->vlag = vlag;
place_entity(cfs_rq, se, 0);
if (se != cfs_rq->curr)
__enqueue_entity(cfs_rq, se);
So I think this should apply irrespective of DELAY_ZERO -- although
since we default to that, it is the most relevant.
I can try to link it only to delayed dequeue
Also, I'm thinking we might want a comment with this. We're bound to
forget the details at some point.
yes
Also, there is one other site that has DLAY_ZERO/clear_delayed(), does
that want updating too?
My assumption was that the other site happens when se is picked and
its lag is positive but we can sometimes force dequeue of delayed
entities.
Will add it
Regards,
Shubhang Kaushik