Re: [PATCH v3 5/7] fs: handle hypothetical filesystems which use I_DONTCACHE and drop the lock in ->drop_inode
From: Christian Brauner
Date: Tue Mar 31 2026 - 07:26:25 EST
On Sun, Mar 29, 2026 at 07:20:00PM +0200, Mateusz Guzik wrote:
> f2fs and ntfs play games where they transitiong the refcount 0->1 and release
> the inode spinlock, allowing other threads to grab a ref of their own.
> They also return 0 in that case, making this problem harmless.
>
> Should they start using the I_DONTCACHE machinery down the road while
> retaining the above, iput_final() will get a race where it can proceed
> to teardown an inode with references.
>
> Future-proof it.
>
> Developing better ->drop_inode and sanitizing all users is left as en
> exercise for the reader.
>
> Signed-off-by: Mateusz Guzik <mjguzik@xxxxxxxxx>
> ---
> fs/inode.c | 27 ++++++++++++++++++---------
> 1 file changed, 18 insertions(+), 9 deletions(-)
>
> diff --git a/fs/inode.c b/fs/inode.c
> index 0050eca6d83f..a417abc64822 100644
> --- a/fs/inode.c
> +++ b/fs/inode.c
> @@ -1935,20 +1935,29 @@ static void iput_final(struct inode *inode)
> else
> drop = inode_generic_drop(inode);
>
> - if (!drop &&
> - !(inode_state_read(inode) & I_DONTCACHE) &&
> - (sb->s_flags & SB_ACTIVE)) {
> + /*
> + * XXXCRAP: there are ->drop_inode hooks playing nasty games releasing the
Let's make that a "Note:" and remove that "XXXCRAP", please. The "nasty
games" is plenty meta commentary.
> + * spinlock and temporarily grabbing refs. This opens a possibility someone
> + * else will sneak in and grab a ref while it happens.
> + *
> + * If such a hook returns 0 (== don't drop) this happens to be harmless as long
> + * as the inode is not marked with I_DONTCACHE. Otherwise we are proceeding with
> + * teardown despite references being present.
> + *
> + * Damage-control the problem by including the count in the decision. However,
> + * assert no refs showed up if the hook decided to drop the inode.
> + */
> + if (drop)
> + VFS_BUG_ON_INODE(icount_read(inode) != 0, inode);
> +
> + if (icount_read(inode) > 0 ||
> + (!drop && !(inode_state_read(inode) & I_DONTCACHE) &&
> + (sb->s_flags & SB_ACTIVE))) {
> __inode_lru_list_add(inode, true);
> spin_unlock(&inode->i_lock);
> return;
> }
>
> - /*
> - * Re-check ->i_count in case the ->drop_inode() hooks played games.
> - * Note we only execute this if the verdict was to drop the inode.
> - */
> - VFS_BUG_ON_INODE(icount_read(inode) != 0, inode);
> -
> if (drop) {
> inode_state_set(inode, I_FREEING);
> } else {
> --
> 2.48.1
>