Re: [PATCH] rust: ACPI: fix missing match data for PRP0001

From: Greg Kroah-Hartman

Date: Thu Apr 02 2026 - 08:35:42 EST


On Thu, Apr 02, 2026 at 12:15:07AM +0200, Danilo Krummrich wrote:
> On Wed Apr 1, 2026 at 8:46 PM CEST, Markus Probst wrote:
> > On Wed, 2026-04-01 at 20:32 +0200, Greg Kroah-Hartman wrote:
> >> On Wed, Apr 01, 2026 at 02:06:25PM +0000, Markus Probst wrote:
> >> > Export `acpi_of_match_device` function and use it to match the of device
> >> > table against ACPI PRP0001 in Rust.
> >> >
> >> > This fixes id_info being None on ACPI PRP0001 devices.
> >> >
> >> > Using `device_get_match_data` is not possible, because Rust stores an
> >> > index in the of device id instead of a data pointer.
> >>
> >> I'm confused, why are we open-coding this in the rust layer? What do we
> >> need to change in the C side to make both layers be able to call the
> >> same function instead?
> > No commit message I have seen has explained why it was done this way. I
> > don't think we would need to change anything on the C side.
>
> The Rust code stores an index into the array the contains the actual device ID
> info in the driver_data field of a device ID instead of a raw pointer to the
> device ID info.
>
> The reason for this is that it was the only way to build this in a way that
> results in an API that is convinient and obvious to use for drivers when
> declaring the device ID table, can be evaluated in const context (i.e. at
> compile time), and does not rely on unstable language features. Fulfilling all
> three of those requirements at the same was a rather tricky one.
>
> The unfortunate consequence is that device_get_match_data() does not give us a
> pointer to the actual device ID info, but it gives us the index of the device ID
> info in the device ID table.
>
> The problem is that this does not really help, because now we know the index,
> but not which table it belongs to.
>
> I.e. we wouldn't know whether to call
>
> Self::acpi_id_table().info(index)
>
> or
>
> Self::of_id_table().info(index)
>
> to obtain the actual device ID info.
>
> So, unfortunately, I think we have to open code this for now.
>
> But I think this is still a minor inconvinience for being able to fulfill the
> requirements mentioned above.

Ok, that makes more sense, thanks for the detail. Perhaps some of that
could go into the changelog :)

thanks,

greg k-h