Re: [PATCH 1/2] net: qrtr: ns: Limit the maximum server registration per node

From: Simon Horman

Date: Fri Apr 03 2026 - 04:37:29 EST


On Fri, Mar 27, 2026 at 03:40:01PM +0530, Manivannan Sadhasivam wrote:
> On Fri, Mar 27, 2026 at 09:58:32AM +0000, Simon Horman wrote:
> > On Wed, Mar 25, 2026 at 04:14:14PM +0530, Manivannan Sadhasivam wrote:
> > > Current code does no bound checking on the number of servers added per
> > > node. A malicious client can flood NEW_SERVER messages and exhaust memory.
> > >
> > > Fix this issue by limiting the maximum number of server registrations to
> > > 256 per node. If the NEW_SERVER message is received for an old port, then
> > > don't restrict it as it will get replaced.
> > >
> > > Note that the limit of 256 is chosen based on the current platform
> > > requirements. If requirement changes in the future, this limit can be
> > > increased.
> > >
> > > Cc: stable@xxxxxxxxxxxxxxx
> > > Fixes: 0c2204a4ad71 ("net: qrtr: Migrate nameservice to kernel from userspace")
> > > Reported-by: Yiming Qian <yimingqian591@xxxxxxxxx>
> > > Signed-off-by: Manivannan Sadhasivam <manivannan.sadhasivam@xxxxxxxxxxxxxxxx>
> >
> > Reviewed-by: Simon Horman <horms@xxxxxxxxxx>
> >
> > > ---
> > > net/qrtr/ns.c | 24 ++++++++++++++++++++----
> > > 1 file changed, 20 insertions(+), 4 deletions(-)
> > >
> > > diff --git a/net/qrtr/ns.c b/net/qrtr/ns.c
> > > index 3203b2220860..fb4e8a2d370d 100644
> > > --- a/net/qrtr/ns.c
> > > +++ b/net/qrtr/ns.c
> > > @@ -67,8 +67,14 @@ struct qrtr_server {
> > > struct qrtr_node {
> > > unsigned int id;
> > > struct xarray servers;
> > > + u32 server_count;
> > > };
> > >
> > > +/* Max server limit is chosen based on the current platform requirements. If the
> > > + * requirement changes in the future, this value can be increased.
> > > + */
> > > +#define QRTR_NS_MAX_SERVERS 256
> > > +
> > > static struct qrtr_node *node_get(unsigned int node_id)
> > > {
> > > struct qrtr_node *node;
> > > @@ -229,6 +235,17 @@ static struct qrtr_server *server_add(unsigned int service,
> > > if (!service || !port)
> > > return NULL;
> > >
> > > + node = node_get(node_id);
> > > + if (!node)
> > > + return NULL;
> >
> > This is not new behaviour added by patch, but If I understand things
> > correctly, node_get will allocate a new node if one doesn't already exist
> > for the node_id.
> >
>
> Yes!
>
> > I am wondering if any bounds are placed on the number of nodes that can be
> > created. And, if not, is this a point of concern from a memory exhaustion
> > perspective?
> >
>
> That's true. I plan to send a followup for that. This series just limits the
> scope in addressing the reported issue.

Thanks, sounds good to me.

For this patch, feel free to add:

Reviewed-by: Simon Horman <horms@xxxxxxxxxx>