Re: [PATCH] Input: uinput - take event lock when submitting FF request "event"
From: Mikhail Gavrilov
Date: Wed Apr 08 2026 - 12:48:56 EST
On Wed, Apr 8, 2026 at 10:16 AM Dmitry Torokhov
<dmitry.torokhov@xxxxxxxxx> wrote:
>
> To avoid racing with FF playback events and corrupting device's event
> queue take event_lock spinlock when calling uinput_dev_event() when
> submitting a FF upload or erase "event".
>
> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@xxxxxxxxx>
> ---
>
> Mikhail, could you please try this one?
>
> drivers/input/misc/uinput.c | 7 +++++++
> 1 file changed, 7 insertions(+)
>
> diff --git a/drivers/input/misc/uinput.c b/drivers/input/misc/uinput.c
> index e24caf6fc8e8..d32fa4b508fc 100644
> --- a/drivers/input/misc/uinput.c
> +++ b/drivers/input/misc/uinput.c
> @@ -25,8 +25,10 @@
> #include <linux/module.h>
> #include <linux/init.h>
> #include <linux/fs.h>
> +#include <linux/lockdep.h>
> #include <linux/miscdevice.h>
> #include <linux/overflow.h>
> +#include <linux/spinlock.h>
> #include <linux/input/mt.h>
> #include "../input-compat.h"
>
> @@ -76,6 +78,8 @@ static int uinput_dev_event(struct input_dev *dev,
> struct uinput_device *udev = input_get_drvdata(dev);
> struct timespec64 ts;
>
> + lockdep_assert_held(&dev->event_lock);
> +
> ktime_get_ts64(&ts);
>
> udev->buff[udev->head] = (struct input_event) {
> @@ -147,6 +151,7 @@ static void uinput_request_release_slot(struct uinput_device *udev,
> static int uinput_request_send(struct uinput_device *udev,
> struct uinput_request *request)
> {
> + unsigned long flags;
> int retval = 0;
>
> spin_lock(&udev->state_lock);
> @@ -160,7 +165,9 @@ static int uinput_request_send(struct uinput_device *udev,
> * Tell our userspace application about this new request
> * by queueing an input event.
> */
> + spin_lock_irqsave(&udev->dev->event_lock, flags);
> uinput_dev_event(udev->dev, EV_UINPUT, request->code, request->id);
> + spin_unlock_irqrestore(&udev->dev->event_lock, flags);
>
> out:
> spin_unlock(&udev->state_lock);
> --
> 2.53.0.1213.gd9a14994de-goog
>
>
> --
> Dmitry
Applied on top of my v2 patch, built and tested with Flydigi Vader 5
controller under Wine (ELDEN RING, Resident Evil Requiem) -- no issues observed.
Tested-by: Mikhail Gavrilov <mikhail.v.gavrilov@xxxxxxxxx>
--
Best Regards,
Mike Gavrilov.