Re: linux-next: build failure after merge of the drm-misc tree

From: Alex Deucher

Date: Wed Sep 23 2026 - 17:57:48 EST


On Wed, Sep 23, 2026 at 10:27 AM Mark Brown <broonie@xxxxxxxxxx> wrote:
>
> On Wed, Sep 23, 2026 at 09:45:38AM -0400, Alex Deucher wrote:
> > On Wed, Sep 23, 2026 at 9:25 AM Mark Brown <broonie@xxxxxxxxxx> wrote:
>
> > > neither of which have had any response at all. It really seems like
> > > there is some room for improvement in your processes here, currently
> > > that's three drm trees all held out of -next with the same fairly simple
> > > build issue. Can I suggest at least check to see if the code you are
> > > trying to merge is in -next, the drm merge was done after amdgpu had
> > > been held out of -next for several days.
>
> > I sent the PR out on Thursday and you reported the issue on Friday,
> > then the weekend happened. It was investigated and fixed, however
>
> The actual merge still didn't happen until after I'd reported the issue,
> and then as ever things are now starting to propagate through the other
> drm trees. It seems fairly obvious that there is room for improvement
> here, for example people could check that the code they're merging has
> at least made it into -next.
>
> > Dave reported a different stack frame warning yesterday so we are
> > trying to make sure that is resolved as well. In addition we've been
> > trying to figure out why our clang builds did not catch it in the
> > first place. All the patches should be available momentarily.
>
> OK, that sounds more promising than what had been visible to me. It
> would be helpful if you could be more communicative regarding these
> issues, the drm trees and over the past couple of releases especially
> the amdgpu tree take substantially more of my time than the rest of
> -next. Between the frequency of the issues, the length of time they
> persist, the way your process will obviously trigger such issues and the
> near total lack of response to my reports it really never feels like
> that time is valued.

Your reports are valuable and we always take them seriously even if I
don't reply as quickly as I should. For the issues at hand they
should all be fixed with the following patches:
https://patchwork.freedesktop.org/patch/755725/?series=174828&rev=1
https://patchwork.freedesktop.org/patch/755741/?series=174834&rev=1
https://patchwork.freedesktop.org/patch/755769/?series=172614&rev=2
I'll push a new -next branch with those fixes later today.

Alex