Re: [PATCH 3/3] Input: soc_button_array - convert to software nodes
From: Andy Shevchenko
Date: Wed Oct 21 2026 - 13:27:57 EST
On Tue, Oct 20, 2026 at 06:50:01PM -0700, Dmitry Torokhov wrote:
> Convert the driver from using legacy platform data to using software
> nodes for registering 'gpio-keys' devices. This allows us to
> transition away from platform data and use generic device properties.
...
> +static void soc_button_remove_swnodes(struct fwnode_handle *parent)
> +{
> + struct fwnode_handle *child;
> + if (IS_ERR_OR_NULL(parent))
> + return;
Isn't this redundant? Because the following has it inside already.
> + fwnode_for_each_child_node(parent, child)
> + fwnode_remove_software_node(child);
> +
> + fwnode_remove_software_node(parent);
> +}
...
> const struct soc_button_info *info;
> struct platform_device *pd;
> - struct gpio_keys_button *gpio_keys;
> - struct gpio_keys_platform_data *gpio_keys_pdata;
> + struct fwnode_handle *parent_node;
Can it be one line down, so we keep reversed xmas tree order?
> const struct dmi_system_id *dmi_id;
> int invalid_acpi_index = -1;
> - int error, gpio, irq = 0;
> + int error, irq = 0;
> int n_buttons = 0;
...
> + child_props[prop_idx++] = PROPERTY_ENTRY_U32("linux,code", info->event_code);
> + child_props[prop_idx++] = PROPERTY_ENTRY_STRING("label", info->name);
> +
> + if (info->event_type != EV_KEY)
> + child_props[prop_idx++] =
> + PROPERTY_ENTRY_U32("linux,input-type",
> + info->event_type);
Make it a single line, you seem use 100 limit anyway.
> +
> + if (info->wakeup)
> + child_props[prop_idx++] = PROPERTY_ENTRY_BOOL("wakeup-source");
> +
> + /* These devices often use cheap buttons, use 50 ms debounce */
> + child_props[prop_idx++] = PROPERTY_ENTRY_U32("debounce-interval", 50);
...
> static void soc_button_remove(struct platform_device *pdev)
> {
> struct soc_button_data *priv = platform_get_drvdata(pdev);
> -
> + struct platform_device *pd;
> + struct fwnode_handle *fwnode;
> int i;
>
> - for (i = 0; i < BUTTON_TYPES; i++)
> - if (priv->children[i])
> - platform_device_unregister(priv->children[i]);
> + for (i = 0; i < BUTTON_TYPES; i++) {
At the same time this can be transformed to
for (int i = 0; i < BUTTON_TYPES; i++) {
> + pd = priv->children[i];
> + if (pd) {
if (!pd)
continue;
?
> + fwnode = dev_fwnode(&pd->dev);
> + platform_device_unregister(pd);
> + soc_button_remove_swnodes(fwnode);
> + }
> + }
> }
--
With Best Regards,
Andy Shevchenko