Re: [PATCH v3] sched/fair: Replace random newidle_balance with Bresenham accumulator

From: Kayra Cizmeci

Date: Wed Oct 28 2026 - 05:03:03 EST


On Wed, Oct 28, 2026 at 11:44:49AM +0800, Qing Wang wrote:
> The current NI_RANDOM implementation uses a random dice roll to allow
> newidle_balance attempts according to the success rate. There is a better
> way to implement it.
>
> Replace the random dice with a Bresenham accumulator that distributes the
> allowed attempts uniformly across a 1024-step window:
>
> Each step does the following:
> - Accumulate (1 + newidle_ratio) into newidle_window_pos.
> - If the accumulator reaches 1024, allow the balance attempt and
> subtract 1024.
>
> This guarantees exactly (1 + newidle_ratio) newidle_balance operations per
> 1024 steps, uniformly spaced for any ratio in [0, 1023].

I still quite don't understand why we need this. If there's not a gain,
the old code is simpler. I'm not against this but still I'm just asking.
Changelog just says "better way to implement it" but doesn't say why
it is better.

>
> Tested-by: K Prateek Nayak <kprateek.nayak@xxxxxxx>
> Signed-off-by: Qing Wang <wangqing7171@xxxxxxxxx>
> ---
> v2:
> Removed sched_rnd_state and sched_rng() since they are no longer used.
>
> v3:
> Corrected the code comments.
>
> Performance testing results from Prateek using tbench
> (most sensitive workload for newidle balance):
>
> Clients: tip bresenham_accm
> 1 321.65 (0.00 pct) 313.97 (-2.38 pct)
> 2 641.92 (0.00 pct) 638.74 (-0.49 pct)
> 4 1245.65 (0.00 pct) 1237.26 (-0.67 pct)
> 8 2435.80 (0.00 pct) 2442.23 ( 0.26 pct)
> 16 4717.66 (0.00 pct) 4688.19 (-0.62 pct)
> 32 9303.53 (0.00 pct) 9390.71 ( 0.93 pct)
> 64 18002.57 (0.00 pct) 17911.56 (-0.50 pct)
> 128 27729.26 (0.00 pct) 27621.95 (-0.38 pct)
> 256 47134.77 (0.00 pct) 46137.36 (-2.11 pct)
> 512 43179.41 (0.00 pct) 43277.53 ( 0.22 pct)
> 1024 40339.30 (0.00 pct) 40176.49 (-0.40 pct)
>
> The %diff is within the noise range, indicating no performance regression.
>
>
> include/linux/sched/topology.h | 1 +
> kernel/sched/core.c | 3 ---
> kernel/sched/fair.c | 19 ++++++++++++++-----
> kernel/sched/sched.h | 6 ------
> kernel/sched/topology.c | 1 +
> 5 files changed, 16 insertions(+), 14 deletions(-)
>
> diff --git a/include/linux/sched/topology.h b/include/linux/sched/topology.h
> index f96812d71c51..e951d6f3fb0d 100644
> --- a/include/linux/sched/topology.h
> +++ b/include/linux/sched/topology.h
> @@ -113,6 +113,7 @@ struct sched_domain {
> unsigned int newidle_call;
> unsigned int newidle_success;
> unsigned int newidle_ratio;
> + unsigned int newidle_window_pos;
> u64 newidle_stamp;
> u64 max_newidle_lb_cost;
> unsigned long last_decay_max_lb_cost;
> diff --git a/kernel/sched/core.c b/kernel/sched/core.c
> index 1754d9f95f2c..4d764e68897c 100644
> --- a/kernel/sched/core.c
> +++ b/kernel/sched/core.c
> @@ -128,7 +128,6 @@ EXPORT_TRACEPOINT_SYMBOL_GPL(sched_dl_server_start_tp);
> EXPORT_TRACEPOINT_SYMBOL_GPL(sched_dl_server_stop_tp);
>
> DEFINE_PER_CPU_SHARED_ALIGNED(struct rq, runqueues);
> -DEFINE_PER_CPU(struct rnd_state, sched_rnd_state);
>
> #ifdef CONFIG_SCHED_PROXY_EXEC
> DEFINE_STATIC_KEY_TRUE(__sched_proxy_exec);
> @@ -8927,8 +8926,6 @@ void __init sched_init_smp(void)
> {
> sched_init_numa(NUMA_NO_NODE);
>
> - prandom_init_once(&sched_rnd_state);
> -
> /*
> * There's no userspace yet to cause hotplug operations; hence all the
> * CPU masks are stable and all blatant races in the below code cannot
> diff --git a/kernel/sched/fair.c b/kernel/sched/fair.c
> index 0f2364479f9d..172c4b53c11a 100644
> --- a/kernel/sched/fair.c
> +++ b/kernel/sched/fair.c
> @@ -14198,6 +14198,7 @@ static inline void update_newidle_stats(struct sched_domain *sd, unsigned int su
> ratio += sd->newidle_success;
>
> sd->newidle_ratio = min(1024, ratio);
> + sd->newidle_window_pos = 0;

Why do we need to make this 0? We need
512 calls for this to happen. But for balance to run we need
newidle_window_pos to be 1024.

So, we reset newidle_window_pos per 512 calls but we need it to be 1024
in order for balance to work When weight is 1, the newidle balance just
doesn't run.

Or am I missing something :-)?



Thanks,

Kayra