Re: [PATCH 0/4] ASoC: Use dmaengine API instead of chan->device->dev

From: Mark Brown

Date: Mon Nov 09 2026 - 13:54:49 EST


On Fri, 06 Nov 2026 15:13:44 -0500, Frank.Li@xxxxxxxxxxx wrote:
> ASoC: Use dmaengine API instead of chan->device->dev
>
> Replace open-coded chan->device->dev accesses in ASoC drivers with
> the proper dmaengine accessor APIs:
>
> - dmaengine_get_dma_device(): returns the device used for DMA
> mappings; may return a per-channel device if the dmaengine
> supports per-channel IOMMU mapping.
> - dmaengine_get_provider_device(): returns the dmaengine provider
> device that carries the of_node, used for device-tree based
> channel filtering.
>
> [...]

Applied to

https://git.kernel.org/pub/scm/linux/kernel/git/broonie/sound.git for-7.5

Thanks!

[1/4] ASoC: apple: mca: Use dmaengine_get_dma_device() instead of chan->device->dev
https://git.kernel.org/broonie/sound/c/69d9cfe10445
[2/4] ASoC: fsl: asrc: Use dmaengine API instead of chan->device->dev
https://git.kernel.org/broonie/sound/c/5aacfc0388c4
[3/4] ASoC: renesas: rcar: Use dmaengine_get_dma_device() instead of chan->device->dev
https://git.kernel.org/broonie/sound/c/77c4d4f760d3
[4/4] ASoC: ti: davinci-mcasp: Use dmaengine_get_provider_device() API
https://git.kernel.org/broonie/sound/c/2a2c53477627

All being well this means that it will be integrated into the linux-next
tree (usually sometime in the next 24 hours) and sent to Linus during
the next merge window (or sooner if it is a bug fix), however if
problems are discovered then the patch may be dropped or reverted.

You may get further e-mails resulting from automated or manual testing
and review of the tree, please engage with people reporting problems and
send followup patches addressing any issues that are reported if needed.

If any updates are required or you are submitting further changes they
should be sent as incremental updates against current git, existing
patches will not be replaced.

Please add any relevant lists and maintainers to the CCs when replying
to this mail.

Thanks,
Mark