Re: nanosleep question

From: Michael Reinelt (reinelt@eunet.at)
Date: Sat Mar 10 2001 - 02:19:17 EST


george anzinger wrote:
>
> Michael Reinelt wrote:
> >
> > At the moment I implemented by own delay loop using a small assembler
> > loop similar to the one used in the kernel. This has two disadvantages:
> > assembler isn't that portable, and the loop has to be calibrated.
>
> Why not use C? As long as you calibrate it, it should do just fine.
Because the compiler might optimize it away.

> On
> the other hand, since you are looping anyway, why not loop on a system
> time of day call and have the loop exit when you have the required time
> in hand. These calls have microsecond resolution.
I'm afraid they don't (at least with kernel 2.0, I didn't try this with
2.4). They have microsecond resolution, but increment only every 1/HZ.

Someone gave me a hint to loop on rdtsc. I will look into this.

> > - why are small delays only possible up to 2 msec? what if I needed a
> > delay of say 5msec? I can't get it?
>
> If you want other times, you can always make more than one call to
> nanosleep.
Good point!

> The question is: Can your task
> stand the loss of the processor to another task? This is what happens
> at normal SCHED_OTHER priority.

Yes, it can. My delays are 'minimal' values, if it takes longer, there's
no problem apart from the speed of the display update. I have to wait 40
microsecs after every character I send to the display, which makes 3.2
milliseconds for a complete update of a 20x4 display. If every delay
would be 10 msec, the whole update would last 0.8 seconds (which is
unusable).

bye, Michael

-- 
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Michael Reinelt                                   Fax: +43 316  692343
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