> But ... UI performance should not matter much. And that is *abuse* of
> threads.
A UI thread often makes sense and its a real latency/efficiency trade off
given the inconvenient human. Thats why I was playing at scheduling all
running processes for an mm on one CPU - your comments make me think that
"for non hogs" might have some relevance.
> If I have a raytracer, and want to explore 8 cpus, how do I do that?
> Separate scene into 8 pieces, make sure no r/w data are shared, and
> clone(CLONE_VM). Are there other ways? [I do not know if people are
> really doing it like that. *I* would do it that way. Is it bad?]
Thats probably the best SMP way
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This archive was generated by hypermail 2b29 : Sun Dec 23 2001 - 21:00:27 EST