> Either way, we have tens of MB of ram where we either put textures,
> options or whatever --- the CPU has to meddle with it one way or
> another.
The disk DMA's it to RAM, the graphics card fetches it via the GART
mappings. We shouldn't be touching a lot of it.
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This archive was generated by hypermail 2b29 : Sat Mar 23 2002 - 22:00:13 EST