> Where are you going to implement the rotation? At the fbcon or fbdev level?
We already have a hook for hardware acceleration in struct fb_ops.
> Fbcon has the advantage that it'll work for all frame buffer devices.
The fbdev level will have the functionalty but fbcon is the one that needs
it.
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This archive was generated by hypermail 2b29 : Wed Jan 15 2003 - 22:00:29 EST