On Thu, 9 Jan 2003, James Simmons wrote:
> > :-) I did not want prolong the discussion, but...
> >
> > Geert is correct that the functions are generic. The fb_putcs() and
> > fb_setfont() can be compared to Tile blitting. Tile blitting is a
> > common operation in some games such as Warcraft, Starcraft, and most
> > RPG's. I'm think there is Tile Blitting support in DirectFB.
> >
> > In a tile-based game, the basic unit is a Tile which is just a bitmap
> > with a predefined width and height. The game has several tiles stored in
> > memory each with it's own unique id. To draw the background/layer, a
> > TileMap is constructed which is basically another array. Its format is
> > something like this - TileMap[x] = y which means draw Tile y at screen
> > position x.
> >
> > In the fbcon perspective, we can think of each character as a Tile, and
> > fontdata as the collection of tiles. fb_char.data is basically a
> > TileMap. Of course, tile blitting in games is more complicated than
> > this, since games have multiple layers for the background, so layer
> > position, transparency, etc has to be considered.
> >
> > So maybe if we can rename fb_putcs() to fb_tileblit(), fb_setfont() to
> > fb_loadtiles(), struct fb_chars to struct fb_tilemap and struct
> > fb_fontdata to struct fb_tiledata, maybe it will be more acceptable?
> >
> > It can be even be expanded by including fb_tiledata.depth
> > fb_tiledata.cmap so we can support multi-colored tiled blitting.
>
> This I have no problem with. I'm willing to accept this. As long as data
> from the console layer is not touched. As for loadtiles one thing I like
> to address is memory allocation. It probable is good idea to do things
> like place the tile data in buffers allocated by pci_alloc_consistent.
> The other fear is it will only support so many tiles.
I think it's best to let the driver allocate it. That way the driver can put it
where it's best suited. pci_alloc_consistent() is meant for PCI only.
Gr{oetje,eeting}s,
Geert
-- Geert Uytterhoeven -- There's lots of Linux beyond ia32 -- geert@linux-m68k.orgIn personal conversations with technical people, I call myself a hacker. But when I'm talking to journalists I just say "programmer" or something like that. -- Linus Torvalds
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