RE: Flame Linus to a crisp!

From: Downing, Thomas (Thomas.Downing@ipc.com)
Date: Fri Apr 25 2003 - 07:41:06 EST


From: Daniel Phillips [mailto:phillips@arcor.de]

>On Fri 25 Apr 03 00:45, Alan Cox wrote:
>> On Iau, 2003-04-24 at 22:42, Daniel Phillips wrote:
>> > A more mundane goal would be to prevent the 3D driver from letting you
>> > see through polygons that are supposed to be opaque.
>>
>> In the MUD world we solved that by not telling anyone about objects they
>> can't see.
>
> Doing the visibility calculations on the server, down to the pixel, is
> possible but not really practical.
>
> Regards,
>
> Daniel

Just goes to show that the VDU was the acme of the compute world,
it's been all down hill since... ;-)
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