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This patch applies to 2.5.68, it is listed on kbugs.org. The gameport is never closed after calibrating it.
Please CC me with any discussion.
- --
Building the Future,
Gabriel Devenyi
devenyga@mcmaster.ca
- ---FILE---
- --- linux-2.5.68/drivers/input/gameport/gameport.c 2003-04-19 22:49:31.000000000 -0400
+++ linux-2.5.68-changed/drivers/input/gameport/gameport.c 2003-05-01 14:57:51.000000000 -0400
@@ -84,6 +84,7 @@
if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
}
+ gameport_close(gameport);
return 59659 / (tx < 1 ? 1 : tx);
#else
@@ -93,11 +94,10 @@
j = jiffies; while (j == jiffies);
j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }
+ gameport_close(gameport);
return t * HZ / 1000;
#endif
- -
- - gameport_close(gameport);
}
static void gameport_find_dev(struct gameport *gameport)
- ---ENFILE---
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-
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This archive was generated by hypermail 2b29 : Wed Apr 30 2003 - 22:00:36 EST