[PATCH] use NODES_SHIFT to calculate ZONE_SHIFT
From: Jesse Barnes
Date: Wed Nov 05 2003 - 16:19:04 EST
Now that we have a proper NODES_SHIFT value, we need to use it to define
ZONE_SHIFT otherwise we'll spill over 8 bits if we have more than 85
nodes. How does this look? The '+2' should really be
log2(MAX_NR_NODES), but I think this is an improvement over what was
there.
Thanks,
Jesse
===== include/linux/mm.h 1.133 vs edited =====
--- 1.133/include/linux/mm.h Sun Oct 5 01:07:49 2003
+++ edited/include/linux/mm.h Tue Nov 4 16:45:33 2003
@@ -322,8 +322,10 @@
/*
* The zone field is never updated after free_area_init_core()
* sets it, so none of the operations on it need to be atomic.
+ * We'll have up to log2(MAX_NUMNODES * MAX_NR_ZONES) zones
+ * total, so we use NODES_SHIFT here to get enough bits.
*/
-#define ZONE_SHIFT (BITS_PER_LONG - 8)
+#define ZONE_SHIFT (BITS_PER_LONG - (NODES_SHIFT + 2))
struct zone;
extern struct zone *zone_table[];
-
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