Re: [PATCH] Introduce nodemask_t ADT [0/7]

From: Martin J. Bligh
Date: Thu Mar 18 2004 - 19:29:59 EST


> On Thursday 18 March 2004 3:04 pm, Matthew Dobson wrote:
>> do most anything you'd want to do with a nodemask. This stops us from
>> open-coding nodemask operations, allows non-consecutive node numbering
>> (ie: nodes don't have to be numbered 0...numnodes-1), gets rid of
>> numnodes entirely (replaced with num_online_nodes()), and will
>> facilitate the hotplugging of whole nodes.
>
> My hero! :) I think this has been needed for awhile, but now that I
> think about it, it begs the question of what a node is. Is it a set
> of CPUs and blocks of memory (that seems to be the most commonly used
> definition in the code), just memory, just CPUs, or what? On sn2
> hardware, we have the concept of a node without CPUs. And due to our
> wacky I/O layout, we also have nodes without CPUs *or* memory! (The
> I/O guys call these "ionodes".) And then of course, there are CPUs
> that aren't particularly close to any memory (i.e. they have none of
> their own, and have to go several hops and/or through other CPUs to
> get at memory at all).

I think the closest answer we have is that it's a grouping of cpus and
memory, where either may be NULL.

I/O isn't directly associated with a node, though it should fit into the
topo infrastructure, to give distances from io buses to nodes (for which
I think we currently use cpumasks, which is probably wrong in retrospect,
but then life is tough and flawed ;-))

M.

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