Re: Real-time rw-locks (Re: [patch] Real-Time Preemption,-RT-2.6.10-rc2-mm3-V0.7.32-15)
From: Lee Revell
Date: Tue Dec 28 2004 - 17:00:18 EST
On Mon, 2004-12-27 at 13:06 -0800, Bill Huey wrote:
> I was just having a discussion about this last night with a friend
> of mine and I'm going to pose this question to you and others.
>
> Is a real-time enabled kernel still relevant for high performance
> video even with GPUs being as fast as they are these days ?
>
> The context that I'm working with is that I was told (been out of
> gaming for a long time now) that GPus are so fast these days that
> shortage of frame rate isn't a problem any more. An RTOS would be
> able to deliver a data/instructions to the GPU under a much tighter
> time period and could delivery better, more consistent frame rates.
>
> Does this assertion still apply or not ? why ? (for either answer)
Yes, an RTOS certainly helps. Otherwise you cannot guarantee a minimum
frame rate - if a long running disk ISR fires then you are screwed,
because jsut as with low latency audio you have a SCHED_FIFO userspace
process that is feeding data to the GPU at a constant rate. Its a worse
problem with audio because you absolutely cannot drop a frame or you
will hear it. With video it's likely to be imperceptible.
Lee
-
To unsubscribe from this list: send the line "unsubscribe linux-kernel" in
the body of a message to majordomo@xxxxxxxxxxxxxxx
More majordomo info at http://vger.kernel.org/majordomo-info.html
Please read the FAQ at http://www.tux.org/lkml/