[2.6 patch] OSS gameport fixes

From: Adrian Bunk
Date: Wed Mar 09 2005 - 06:35:19 EST


This patch adds dummy gameport_register_port, gameport_unregister_port
and gameport_set_phys functions to gameport.h for the case when a driver
can't use gameport.

This fixes the compilation of some OSS drivers with GAMEPORT=n without
the need to #if inside every single driver.

This patch also removes the non-working and now obsolete SOUND_GAMEPORT.

This patch is also an alternative solution for ALSA drivers with similar
problems (but #if's inside the drivers might have the advantage of
saving some more bytes of gameport is not available).

The only user-visible change is that for GAMEPORT=m the affected OSS
drivers are now allowed to be built statically (but they won't have
gameport support).

Signed-off-by: Adrian Bunk <bunk@xxxxxxxxx>

---

drivers/input/gameport/Kconfig | 20 --------------------
include/linux/gameport.h | 28 +++++++++++++++++++++++++---
sound/oss/Kconfig | 12 ++++++------
3 files changed, 31 insertions(+), 29 deletions(-)

--- linux-2.6.11-mm2-full/include/linux/gameport.h.old 2005-03-09 06:25:41.000000000 +0100
+++ linux-2.6.11-mm2-full/include/linux/gameport.h 2005-03-09 06:41:58.000000000 +0100
@@ -67,6 +67,8 @@
void gameport_close(struct gameport *gameport);
void gameport_rescan(struct gameport *gameport);

+#if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))
+
void __gameport_register_port(struct gameport *gameport, struct module *owner);
static inline void gameport_register_port(struct gameport *gameport)
{
@@ -75,6 +77,29 @@

void gameport_unregister_port(struct gameport *gameport);

+void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
+ __attribute__ ((format (printf, 2, 3)));
+
+#else
+
+static inline void gameport_register_port(struct gameport *gameport)
+{
+ return;
+}
+
+static inline void gameport_unregister_port(struct gameport *gameport)
+{
+ return;
+}
+
+static inline void gameport_set_phys(struct gameport *gameport,
+ const char *fmt, ...)
+{
+ return;
+}
+
+#endif
+
static inline struct gameport *gameport_allocate_port(void)
{
struct gameport *gameport = kcalloc(1, sizeof(struct gameport), GFP_KERNEL);
@@ -92,9 +117,6 @@
strlcpy(gameport->name, name, sizeof(gameport->name));
}

-void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
- __attribute__ ((format (printf, 2, 3)));
-
/*
* Use the following fucntions to manipulate gameport's per-port
* driver-specific data.
--- linux-2.6.11-mm2-full/drivers/input/gameport/Kconfig.old 2005-03-09 06:20:28.000000000 +0100
+++ linux-2.6.11-mm2-full/drivers/input/gameport/Kconfig 2005-03-09 06:20:56.000000000 +0100
@@ -64,23 +64,3 @@
tristate "Crystal SoundFusion gameport support"

endif
-
-# Yes, SOUND_GAMEPORT looks a bit odd. Yes, it ends up being turned on
-# in every .config. Please don't touch it. It is here to handle an
-# unusual dependency between GAMEPORT and sound drivers.
-#
-# Some sound drivers call gameport functions. If GAMEPORT is
-# not selected, empty stubs are provided for the functions and all is
-# well.
-# If GAMEPORT is built in, everything is fine.
-# If GAMEPORT is a module, however, it would need to be loaded for the
-# sound driver to be able to link properly. Therefore, the sound
-# driver must be a module as well in that case. Since there's no way
-# to express that directly in Kconfig, we use SOUND_GAMEPORT to
-# express it. SOUND_GAMEPORT boils down to "if GAMEPORT is 'm',
-# anything that depends on SOUND_GAMEPORT must be 'm' as well. if
-# GAMEPORT is 'y' or 'n', it can be anything".
-config SOUND_GAMEPORT
- tristate
- default m if GAMEPORT=m
- default y
--- linux-2.6.11-mm2-full/sound/oss/Kconfig.old 2005-03-09 06:21:05.000000000 +0100
+++ linux-2.6.11-mm2-full/sound/oss/Kconfig 2005-03-09 06:28:29.000000000 +0100
@@ -112,7 +112,7 @@

config SOUND_ES1370
tristate "Ensoniq AudioPCI (ES1370)"
- depends on SOUND_PRIME!=n && SOUND && PCI && SOUND_GAMEPORT
+ depends on SOUND_PRIME!=n && SOUND && PCI
help
Say Y or M if you have a PCI sound card utilizing the Ensoniq
ES1370 chipset, such as Ensoniq's AudioPCI (non-97). To find
@@ -125,7 +125,7 @@

config SOUND_ES1371
tristate "Creative Ensoniq AudioPCI 97 (ES1371)"
- depends on SOUND_PRIME!=n && SOUND && PCI && SOUND_GAMEPORT
+ depends on SOUND_PRIME!=n && SOUND && PCI
help
Say Y or M if you have a PCI sound card utilizing the Ensoniq
ES1371 chipset, such as Ensoniq's AudioPCI97. To find out if
@@ -138,7 +138,7 @@

config SOUND_ESSSOLO1
tristate "ESS Technology Solo1"
- depends on SOUND_PRIME!=n && SOUND && SOUND_GAMEPORT && PCI
+ depends on SOUND_PRIME!=n && SOUND && PCI
help
Say Y or M if you have a PCI sound card utilizing the ESS Technology
Solo1 chip. To find out if your sound card uses a
@@ -179,7 +179,7 @@

config SOUND_SONICVIBES
tristate "S3 SonicVibes"
- depends on SOUND_PRIME!=n && SOUND && SOUND_GAMEPORT
+ depends on SOUND_PRIME!=n && SOUND
help
Say Y or M if you have a PCI sound card utilizing the S3
SonicVibes chipset. To find out if your sound card uses a
@@ -226,7 +226,7 @@

config SOUND_TRIDENT
tristate "Trident 4DWave DX/NX, SiS 7018 or ALi 5451 PCI Audio Core"
- depends on SOUND_PRIME!=n && SOUND && SOUND_GAMEPORT
+ depends on SOUND_PRIME!=n && SOUND
---help---
Say Y or M if you have a PCI sound card utilizing the Trident
4DWave-DX/NX chipset or your mother board chipset has SiS 7018
@@ -739,7 +739,7 @@

config SOUND_MAD16
tristate "OPTi MAD16 and/or Mozart based cards"
- depends on SOUND_OSS && SOUND_GAMEPORT
+ depends on SOUND_OSS
---help---
Answer Y if your card has a Mozart (OAK OTI-601) or MAD16 (OPTi
82C928 or 82C929 or 82C931) audio interface chip. These chips are
-
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