Input: make serio and gameport more swsusp friendly kseriod and kgameportd used to process all pending events before checking for freeze condition. This may cause swsusp to time out while stopping tasks when resuming. Switch to process events one by one to check freeze status more often. Signed-off-by: Dmitry Torokhov --- gameport/gameport.c | 12 +++++++++--- serio/serio.c | 12 +++++++++--- 2 files changed, 18 insertions(+), 6 deletions(-) Index: linux/drivers/input/serio/serio.c =================================================================== --- linux.orig/drivers/input/serio/serio.c +++ linux/drivers/input/serio/serio.c @@ -269,14 +269,20 @@ static struct serio_event *serio_get_eve return event; } -static void serio_handle_events(void) +static void serio_handle_event(void) { struct serio_event *event; struct serio_driver *serio_drv; down(&serio_sem); - while ((event = serio_get_event())) { + /* + * Note that we handle only one event here to give swsusp + * a chance to freeze kseriod thread. Serio events should + * be pretty rare so we are not concerned about taking + * performance hit. + */ + if ((event = serio_get_event())) { switch (event->type) { case SERIO_REGISTER_PORT: @@ -368,7 +374,7 @@ static struct serio *serio_get_pending_c static int serio_thread(void *nothing) { do { - serio_handle_events(); + serio_handle_event(); wait_event_interruptible(serio_wait, kthread_should_stop() || !list_empty(&serio_event_list)); try_to_freeze(); Index: linux/drivers/input/gameport/gameport.c =================================================================== --- linux.orig/drivers/input/gameport/gameport.c +++ linux/drivers/input/gameport/gameport.c @@ -339,14 +339,20 @@ static struct gameport_event *gameport_g return event; } -static void gameport_handle_events(void) +static void gameport_handle_event(void) { struct gameport_event *event; struct gameport_driver *gameport_drv; down(&gameport_sem); - while ((event = gameport_get_event())) { + /* + * Note that we handle only one event here to give swsusp + * a chance to freeze kgameportd thread. Gameport events + * should be pretty rare so we are not concerned about + * taking performance hit. + */ + if ((event = gameport_get_event())) { switch (event->type) { case GAMEPORT_REGISTER_PORT: @@ -433,7 +439,7 @@ static struct gameport *gameport_get_pen static int gameport_thread(void *nothing) { do { - gameport_handle_events(); + gameport_handle_event(); wait_event_interruptible(gameport_wait, kthread_should_stop() || !list_empty(&gameport_event_list)); try_to_freeze();