Framebuffer mmaping on nommu

From: Gavin Lambert
Date: Thu Feb 02 2006 - 22:00:01 EST


[Please CC me; I'm not subscribed because I couldn't handle the list
volume!] :)

I'm trying to write a framebuffer driver for an LCD controller on a
Coldfire-based NOMMU board. (m68knommu, 5272)

I'm running into some trouble when trying to mmap the framebuffer from
user space, though.

I'm using Linux 2.6.15-1 (with the uClinux uc0 patchset applied).

Problem 1:
in Documentation/nommu-mmap.txt, it mentions that the framebuffer
driver is one of those that handles get_unmapped_area and passes it on
to the device-specific driver. I can find no trace of that in
drivers/video/fbmem.c, however -- the only time it implemented
get_unmapped_area is on sparc64, and even then it doesn't pass anything
on to the FB driver itself.

Problem 2:
I've created a framebuffer chardev node (/dev/fb0) in my romfs
filesystem (uClinux standard setup). I can open and ioctl the node just
fine. However, when I try to mmap it I get errors:

- mmap(NULL, fix.smem_len, PROT_READ | PROT_WRITE, MAP_FILE |
MAP_SHARED, fb_fd, 0)
returns ENODEV; I've traced this to mm/nommu.c
(validate_mmap_request), where it copies the capabilities out of the
backing_dev_info. In this case, the only capability provided is
BDI_CAP_MAP_COPY. The code a bit further down that detects that it's a
chardev won't execute (because it already has nonzero capabilities), and
so since it never adds BDI_CAP_MAP_DIRECT the shared mapping fails. If
I comment out the code that gets the capabilities from the
backing_dev_info, then the switch executes, it detects that it's a
chardev, and the mapping succeeds.

I have no idea where this backing_dev_info stuff is coming from; I
haven't encountered it before and I'm not sure what it is.

- mmap(NULL, fix.smem_len, PROT_READ | PROT_WRITE, MAP_FILE |
MAP_PRIVATE, fb_fd, 0)
this triggers a BUG (in do_mmap_private), specifically BUG_ON(ret ==
0 && !(vma->vm_flags & VM_MAYSHARE));
I'm not really expecting this to work (because if the data is copied
then it won't be picked up by the framebuffer any more), but a BUG seems
a little excessive.

Am I just doing something really dumb, or is something a bit b0rken?

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