Re: FF layer restrictions [Was: [PATCH 1/1] Input: add sensable phantom driver]

From: Dmitry Torokhov
Date: Wed Mar 14 2007 - 11:03:01 EST


On 3/13/07, Jiri Slaby <jirislaby@xxxxxxxxx> wrote:
Why did you remove all Cced people? Anyway I filtered some of them out

johann deneux napsal(a):
> You are right, the direction in ff_effect is meant to be an angle.
> A dirty solution would be to use the 16 bits as two 8-bits angles. Or

That would be a problem as I need 3x 16bits.

> maybe we should change the API. I don't think there are many
> applications using force feedback yet, so maybe that should be ok?
>
> If we change the API, we should remove the assumption that a device has
> at most two axes to render effects. We could for instance have a
> magnitude argument for each axis which is capable of rendering effects.
> That might be necessary even for more common gaming devices like racing
> wheels: One can think pedals could also be capable of force feedback
> some day, not just the steering wheel.

I can do that, but in that case, I need to know how people (especially those
input one) want me to do...


Since we have no idea how many programs (if any) are using force
feedback interface I would be wary of changing existing effcets and
rather add new set of 3D effects.

Do we have any idea if there any users of FF out there?

--
Dmitry
-
To unsubscribe from this list: send the line "unsubscribe linux-kernel" in
the body of a message to majordomo@xxxxxxxxxxxxxxx
More majordomo info at http://vger.kernel.org/majordomo-info.html
Please read the FAQ at http://www.tux.org/lkml/