Re: [PATCH 13/13] fix ps3fb glue allowing a modular build
From: Geert Uytterhoeven
Date: Wed Mar 14 2007 - 13:23:28 EST
On Wed, 14 Mar 2007, Al Viro wrote:
> On Wed, Mar 14, 2007 at 05:17:45PM +0100, Geert Uytterhoeven wrote:
> > On Wed, 14 Mar 2007, Al Viro wrote:
> > > On Wed, Mar 14, 2007 at 10:50:16AM +0100, Geert Uytterhoeven wrote:
> > > > On Wed, 14 Mar 2007, Al Viro wrote:
> > > > > Signed-off-by: Al Viro <viro@xxxxxxxxxxxxxxxxxx>
> > > >
> > > > NAK
> > >
> > > Lovely... Consider that one withdrawn, please. FWIW, if we leave it bool
> > > (and flip_ctl mess alone would make a good reason for that) we probably want
> > > to have it depend on FB=y
> >
> > What's the advantage of making FB_PS3 depend on FB=y vs. plain FB?
> > In both cases it can be enabled if FB=y only, right? Or am I missing something?
>
> Nope. How can kconfig distinguish that from a boolean option in modular
> driver? bool *can* depend on tristate and be selected when tristate is
> set to m.
Sorry, you're right. I tried it before sending the previous mail, but
apparently I made a mistake. I tried again, and now it indeed allows me to
select FB_PS3.
Gr{oetje,eeting}s,
Geert
--
Geert Uytterhoeven -- Sony Network and Software Technology Center Europe (NSCE)
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