Re: [PATCH 1/5] try parent numa_node at first before using default

From: Stefan Richter
Date: Wed Jul 11 2007 - 06:55:33 EST


Yinghai Lu wrote:
> --- a/drivers/base/core.c
> +++ b/drivers/base/core.c
> @@ -547,6 +547,8 @@ static void klist_children_put(struct klist_node *n)
>
> void device_initialize(struct device *dev)
> {
> + int node;
> +
> kobj_set_kset_s(dev, devices_subsys);
> kobject_init(&dev->kobj);
> klist_init(&dev->klist_children, klist_children_get,
> @@ -557,7 +559,9 @@ void device_initialize(struct device *dev)
> spin_lock_init(&dev->devres_lock);
> INIT_LIST_HEAD(&dev->devres_head);
> device_init_wakeup(dev, 0);
> - set_dev_node(dev, -1);
> +
> + node = dev->parent ? dev_to_node(dev->parent) : -1;
> + set_dev_node(dev, node);
> }

Two remarks:

- device_add() is perhaps a better place to do this. Otherwise you
had to change code like drivers/input/gameport/gameport.c::
gameport_init_port() which sets the parent device *after* the
call to device_initialize().

- device_move() should update the device.node.
--
Stefan Richter
-=====-=-=== -=== -=-==
http://arcgraph.de/sr/
-
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