Re: [RFC] kobject: add kobject_init_ng and kobject_init_and_addfunctions

From: Alan Stern
Date: Fri Nov 30 2007 - 18:22:57 EST


On Fri, 30 Nov 2007, Greg KH wrote:

> > However if kobject_add() is never called, or if it is called and it
> > fails, then it's okay to use kfree(). It's not clear whether this
> > distinction will matter in practice. It's probably best to document
> > this using your stronger description.
>
> No, if kobject_add() fails, kobject_put() still must be called in order
> to free up the name pointer, unless you are somehow guessing that the
> "kobject_set_name()" portion of kobject_add() somehow failed.

Actually I imagined that if kobject_add() failed it would back out all
the changes it made -- which means it would deallocate the name
string. But requiring people to call kobject_put() will do this just
as well.

> And you
> can't know that, so you have to call kobject_put() in order to be safe
> and clean up everything.
>
> Now why did we not do the final kobject_put() in kobject_del() as well?
> Doing two calls, always in order, seems a bit strange, anyone know why
> it's this way?

To be symmetrical with kobject_init() and kobject_add(). Besides,
isn't there kobject_unregister()? Presumably it will go away along
with kobject_register(), though.

> > You could put that a little less strongly. After kobject_init() you
> > SHOULD call kobject_put() to clean up properly, and after kobject_add()
> > you MUST call kobject_del() and kobject_put().
>
> No, in looking at the code, you only need to call kobject_del() to clean
> everything up properly, if kobject_add() succeeds. No need to call
> kobject_put() yet again.

Sorry, yes, that's what I meant. After a successful call to
kobject_add() you must call kobject_del() to undo the _add, and then
kobject_put() for the final cleanup.

Alan Stern

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