Re: [PATCH] Make u64 long long on all architectures (was: theprintk problem)
From: Andrew Morton
Date: Tue Jul 22 2008 - 06:54:18 EST
On Tue, 22 Jul 2008 20:36:35 +1000 Michael Ellerman <michael@xxxxxxxxxxxxxx> wrote:
> On Tue, 2008-07-22 at 03:05 -0700, Andrew Morton wrote:
> > On Fri, 4 Jul 2008 20:03:51 -0600 Matthew Wilcox <matthew@xxxxxx> wrote:
> >
> > > [PATCH] Make u64 long long on all architectures
> > >
> > > It is currently awkward to print a u64 type. Some architectures use
> > > unsigned long while others use unsigned long long. Since unsigned long
> > > long is 64-bit for all existing Linux architectures, change those that
> > > use long to use long long. Note that this applies only within the
> > > kernel. If u64 is being used in a C++ method definition, the symbol
> > > mangling would change.
> > >
> > > Signed-off-by: Matthew Wilcox <willy@xxxxxxxxxxxxxxx>
> > >
> > > diff --git a/include/asm-generic/int-l64.h b/include/asm-generic/int-l64.h
> > > index 2af9b75..32f07bd 100644
> > > --- a/include/asm-generic/int-l64.h
> > > +++ b/include/asm-generic/int-l64.h
> > > @@ -23,8 +23,13 @@ typedef unsigned short __u16;
> > > typedef __signed__ int __s32;
> > > typedef unsigned int __u32;
> > >
> > > +#ifdef __KERNEL__
> > > +typedef __signed__ long long __s64;
> > > +typedef unsigned long long __u64;
> > > +#else
> > > typedef __signed__ long __s64;
> > > typedef unsigned long __u64;
> > > +#endif
> > >
> > > #endif /* __ASSEMBLY__ */
> >
> > This is (IMO) a desirable change and will prevent a heck of a lot of
> > goofing around, and will permit a lot of prior goofing around to
> > be removed.
> >
> > But I bet there are lots of instalces of printk("%l", some_u64) down in
> > arch code where the type of u64 _is_ known which will now spew warnings.
> >
> > Oh well.
>
> As a rough estimate:
>
> concordia powerpc(master) $ find arch/powerpc/ ! -name '*32.*' | xargs grep "%l" | grep -v "%ll" | wc -l
> 635
lolz. If yesterdays-linux-next on todays-mainline wasn't such a
hilarious trainwreck I'd test your grepping. I guess that could be
done on mainline too.
> Someone's gonna get a lot of git points for fixing all those. Might keep
> the speeling fix crowd busy for a while.
I'm not sure I have the energy for this.
But we really should do it.
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