[PATCH] PS3: gelic: use unsigned long for irqflags
From: Vegard Nossum
Date: Tue Jul 29 2008 - 07:46:21 EST
PS: Using a bit more context once the patch is applied, it's easier to spot
where the flags are used.
The semantic patch I used was this:
@@
expression lock;
identifier flags;
expression subclass;
@@
- unsigned int flags;
+ unsigned long flags;
...
<+...
(
spin_lock_irqsave(lock, flags)
|
_spin_lock_irqsave(lock)
|
spin_unlock_irqrestore(lock, flags)
|
_spin_unlock_irqrestore(lock, flags)
|
read_lock_irqsave(lock, flags)
|
_read_lock_irqsave(lock)
|
read_unlock_irqrestore(lock, flags)
|
_read_unlock_irqrestore(lock, flags)
|
write_lock_irqsave(lock, flags)
|
_write_lock_irqsave(lock)
|
write_unlock_irqrestore(lock, flags)
|
_write_unlock_irqrestore(lock, flags)
|
spin_lock_irqsave_nested(lock, flags, subclass)
|
_spin_lock_irqsave_nested(lock, subclass)
|
spin_unlock_irqrestore(lock, flags)
|
_spin_unlock_irqrestore(lock, flags)
|
_raw_spin_lock_flags(lock, flags)
|
__raw_spin_lock_flags(lock, flags)
)
...+>