Re: [PATCH 1/3] ioctl: generic ioctl dispatcher
From: Avi Kivity
Date: Tue Sep 30 2008 - 05:09:43 EST
Andi Kleen wrote:
Avi Kivity <avi@xxxxxxxxxx> writes:
+long dispatch_ioctl(struct inode *inode, struct file *filp,
+ unsigned cmd, unsigned long arg,
+ const struct ioctl_handler *handlers,
+ long (*fallback)(const struct ioctl_arg *arg))
The basic idea is good, but i don't like the proliferation of callbacks,
which tends to make complicated code and is ugly for simple code
(which a lot of ioctls are)
If the simple calls mostly don't use the argument as a pointer, they are
better off using a plain switch. For my own code, I usually leave the
boilerplate within the switch and the app-specific code in a separate
function anyway, so there's no big change in style.
The main motivation here was the extensibility (patch 2), which becomes
much more difficult with a switch.
How about you make it return an number that can index a switch() instead?
Then everything could be still kept in the same function.
We need to execute code both before and after the handler, so it would
look pretty ugly:
long my_ioctl_handler(...)
{
struct ioctl_arg iarg;
...
long ret;
ret = dispatch_ioctl_begin(&iarg, ...);
if (ret < 0)
return ret;
switch (ret) {
case _IOC_KEY(MY_IOCTL):
// your stuff goes here
break;
...
}
dispatch_ioctl_end(&iarg, ret);
return ret;
}
The only clean way to do this without callbacks is with
constructors/destructors, but we don't have those in C.
--
I have a truly marvellous patch that fixes the bug which this
signature is too narrow to contain.
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