On Wed, 8 Oct 2008, Steven Rostedt wrote:
And yes, if there is an outer lock, even the order of getting locks is irrelevant, as long as anybody who gets more than one inner lock always holds the outer one.But I need to disagree on a programming practice style. Unlocking locks
in a non nested order is just bad programming practice.
No it is not.
Unlocking locks in non-nested order can sometimes be very much the rigth thing to do, and thinking otherwise is (a) naive and (b) can generate totally unnecessary and pointless bugs.
The thing is, sometimes you have to do it, and imposing totally made-up rules ("unlocks have to nest") just confuses everybody.
The FACT is, that unlocks do not have to nest cleanly. That's a rock solid *FACT*. The locking order matters, and the unlocking order does not.
And if you cannot accept that as a fact, and you then say "unlock order should matter just to keep things nice and clean", then you end up being screwed and/or confused when you can't hold to the unlock order.
There are many perfectly valid reasons not to unlock in reverse order. Don't create make-believe rules that break those reasons for no gain.
For example:
- let's say that you have a singly-linked list of objects.
- you need to lock all objects, do something, and then unlock all objects.
- the *only* sane way to do that is to just traverse the list twice.
- that means that you will unlock the objects in the same order you locked them, _not_ in reverse ("nested") order.
- if you force a rule of "unlocks must be nested", then
YOU ARE A F*CKING MORON.
It's that simple. Don't do made-up rules that have no technical reason for them.
Lock ordering matters. Unlock ordering does not. It really is that simple. Don't confuse the issue by claiming anything else.