Re: [PATCH] sh: maple: add support for Maple controller as ajoystick

From: Adrian McMenamin
Date: Sat Dec 20 2008 - 11:08:29 EST


On Sat, 2008-12-20 at 15:16 +0000, Matt Fleming wrote:
> On Fri, Dec 19, 2008 at 11:15:42PM +0000, Adrian McMenamin wrote:
> >
> > Add support for the SEGA Dreamcast Maple controller as a joystick
> >
>
> [snip]
>
> > + struct dc_pad *pad = maple_get_drvdata(mapledev);
> > + struct input_dev *dev = pad->dev;
> > + unsigned char *res = mq->recvbuf;
> > +
> > + buttons = ~cpu_to_le16(*(unsigned short *)(res + 8));
> > +
>
> I may be wrong but shouldn't this use the I/O accessor functions?
>

It's not iomemory, so I don't think so. The maple bus writes to a buffer
in the physical RAM.


> > +
> > + pad = kzalloc(sizeof(struct dc_pad), GFP_KERNEL);
> > + idev = input_allocate_device();
> > + if (!pad || !idev){
> > + error = ENOMEM;
> > + goto fail;
> > + }
>
> [snip]
>
> > +fail:
> > + input_free_device(pad->dev);
>
> Possible NULL pointer dereference?

No, because input_free_device is:

void input_free_device(struct input_dev *dev)
{
if (dev)
input_put_device(dev);
}
EXPORT_SYMBOL(input_free_device);

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