On Fri, Mar 20, 2009 at 03:00:32PM +0000, Alan Cox wrote:Greg,
I'm not convinced this is any different. If you accept the 3D changes youBy the same logic, would you support including the proprietary NVIDIAThe license of the NVIDIA driver does not allow that to even be a
driver while we wait for Nouveau to catch up?
possibility.
step into a dangerous world of estoppel and since it has many
rightsholders also the wonderful world of contributory infringement. It
really really needs lawyers to look into it.
I would hope that Intel's lawyers would have done such a thing before
releasing the kernel and xorg code under the licenses that they did :)
Now the other way to do it that might be more productive and simpler
would be to rip all the 3D crap out of that driver and just include the
minimum needed 2D bits for the open source X driver. Makes the code
smaller and cleaner, avoids an legal questions and lets people get on
with real work.
Hm, that sounds fine to me.
Does that mean that all of these drm patches that I posted are _only_
needed for the 3d portions of the driver? If I rip out the portions of
the psb kernel driver that need these changes, do I end up with an
working 2d driver as well? Richard and Thomas, any thoughts here?
thanks,
greg k-h