Re: [PATCH] Implementation of the sendgroup() system call
From: Elad Lahav
Date: Mon May 04 2009 - 09:48:45 EST
ie using a different syscall to setup the group (and compute/lookup
all needed routes)
(this syscall would be able to add/delete members (with their
footer/header) to socket group)
This was the original implementation, but it turned out to be less
effective for several reasons:
1. Groups that change frequently result in too many system calls for
managing the group (think of users joining and leaving a live
broadcast);
2. Allowing the caller to maintain the group is more flexible than
having the kernel responsible for it;
3. No support for per-call per-recipient data.
Point 3 is useful in some scenarios, such as multiplayer online games,
where the bulk of the data is shared, but each player also receives a
small chunk of dedicated information.
--Elad
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