Re: splice methods in character device driver

From: Jens Axboe
Date: Fri Jun 12 2009 - 15:59:50 EST


On Fri, Jun 12 2009, Leon Woestenberg wrote:
> Steve, Jens,
>
> another few questions:
>
> On Thu, Jun 4, 2009 at 3:20 PM, Steve Rottinger<steve@xxxxxxxxxx> wrote:
> > ...
> > - The performance is poor, and much slower than transferring directly from
> > main memory with O_DIRECT.  I suspect that this has a lot to do with
> > large amount of systems calls required to move the data, since each call moves only
> > 64K.  Maybe I'll try increasing the pipe size, next.
> >
> > Once I get past these issues, and I get the code in a better state, I'll
> > be happy to share what
> > I can.
> >
> I've been experimenting a bit using mostly-empty functions to learn
> understand the function call flow:
>
> splice_from_pipe(pipe, out, ppos, len, flags, pipe_to_device);
> pipe_to_device(struct pipe_inode_info *pipe, struct pipe_buffer *buf,
> struct splice_desc *sd)
>
> So some back-of-a-coaster calculations:
>
> If I understand correctly, a pipe_buffer never spans more than one
> page (typically 4kB).

Correct

> The SPLICE_BUFFERS is 16, thus splice_from_pipe() is called every 64kB.

Also correct.

> The actor "pipe_to_device" is called on each pipe_buffer, so for every 4kB.

Ditto.

> For my case, I have a DMA engine that does say 200 MB/s, resulting in
> 50000 actor calls per second.
>
> As my use case would be to splice from an acquisition card to disk,
> splice() made an interesting approach.
>
> However, if the above is correct, I assume splice() is not meant for
> my use-case?

50000 function calls per second is not a lot. We do lots of things on a
per-page basis in the kernel. Batching would of course speed things up,
but it's not been a problem thus far. So I would not worry about 50k
function calls per second to begin with.

--
Jens Axboe

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