Re: TTM page pool allocator

From: Jerome Glisse
Date: Wed Jul 22 2009 - 09:32:55 EST


On Wed, 2009-07-22 at 15:16 +0200, Michel DÃnzer wrote:
> On Tue, 2009-07-21 at 21:22 +0200, Jerome Glisse wrote:
> > On Tue, 2009-07-21 at 20:00 +0200, Jerome Glisse wrote:
> > > On Tue, 2009-07-21 at 19:34 +0200, Jerome Glisse wrote:
> > > > On Thu, 2009-06-25 at 17:53 +0200, Thomas HellstrÃm wrote:
> > > > >
> > > > > 4) We could now skip the ttm_tt_populate() in ttm_tt_set_caching, since
> > > > > it will always allocate cached pages and then transition them.
> > > > >
> > > >
> > > > Okay 4) is bad, what happens (my brain is a bit meltdown so i might be
> > > > wrong) :
> > > > 1 - bo get allocated tt->state = unpopulated
> > > > 2 - bo is mapped few page are faulted tt->state = unpopulated
> > > > 3 - bo is cache transitioned but tt->state == unpopulated but
> > > > they are page which have been touch by the cpu so we need
> > > > to clflush them and transition them, this never happen if
> > > > we don't call ttm_tt_populate and proceed with the remaining
> > > > of the cache transitioning functions
> > > >
> > > > As a workaround i will try to go through the pages tables and
> > > > transition existing pages. Do you have any idea for a better
> > > > plan ?
> > > >
> > > > Cheers,
> > > > Jerome
> > >
> > > My workaround ruin the whole idea of pool allocation what happens
> > > is that most bo get cache transition page per page. My thinking
> > > is that we should do the following:
> > > - is there is a least one page allocated then fully populate
> > > the object and do cache transition on all the pages.
> > > - otherwise update caching_state and leaves object unpopulated
> > >
> > > This needs that we some how reflect the fact that there is at least
> > > one page allocated, i am thinking to adding a new state for that :
> > > ttm_partialy_populated
> > >
> > > Thomas what do you think about that ?
> > >
> > > Cheers,
> > > Jerome
> >
> > Attached updated patch it doesn't introduce ttm_partialy_populated
> > but keep the populate call in cache transition. So far it seems to
> > work properly on AGP platform
>
> Yeah, this one works for me as well.
>
> > and helps quite a lot with performances.
>
> Can't say I've noticed that however. How did you measure?

gears & quake3 but i haven't yet done any X 2d benchmark,
2d is dead slow with kms at leat this is the feeling i have.

Cheers,
Jerome

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