Re: Do not overload dispatch queue (Was: Re: IO scheduler based IOcontroller V10)
From: Jens Axboe
Date: Sat Oct 03 2009 - 09:21:22 EST
On Sat, Oct 03 2009, Vivek Goyal wrote:
> On Sat, Oct 03, 2009 at 07:29:15AM -0400, Vivek Goyal wrote:
> > On Sat, Oct 03, 2009 at 07:56:18AM +0200, Mike Galbraith wrote:
> > > On Sat, 2009-10-03 at 07:49 +0200, Mike Galbraith wrote:
> > > > On Fri, 2009-10-02 at 20:19 +0200, Jens Axboe wrote:
> > > >
> > > > > If you could do a cleaned up version of your overload patch based on
> > > > > this:
> > > > >
> > > > > http://git.kernel.dk/?p=linux-2.6-block.git;a=commit;h=1d2235152dc745c6d94bedb550fea84cffdbf768
> > > > >
> > > > > then lets take it from there.
> > >
> >
> > > Note to self: build the darn thing after last minute changes.
> > >
> > > Block: Delay overloading of CFQ queues to improve read latency.
> > >
> > > Introduce a delay maximum dispatch timestamp, and stamp it when:
> > > 1. we encounter a known seeky or possibly new sync IO queue.
> > > 2. the current queue may go idle and we're draining async IO.
> > > 3. we have sync IO in flight and are servicing an async queue.
> > > 4 we are not the sole user of disk.
> > > Disallow exceeding quantum if any of these events have occurred recently.
> > >
> >
> > So it looks like primarily the issue seems to be that we done lot of
> > dispatch from async queue and if some sync queue comes in now, it will
> > experience latencies.
> >
> > For a ongoing seeky sync queue issue will be solved up to some extent
> > because previously we did not choose to idle for that queue now we will
> > idle, hence async queue will not get a chance to overload the dispatch
> > queue.
> >
> > For the sync queues where we choose not to enable idle, we still will see
> > the latencies. Instead of time stamping on all the above events, can we
> > just keep track of last sync request completed in the system and don't
> > allow async queue to flood/overload the dispatch queue with-in certain
> > time limit of that last sync request completion. This just gives a buffer
> > period to that sync queue to come back and submit more requests and
> > still not suffer large latencies?
> >
> > Thanks
> > Vivek
> >
>
> Hi Mike,
>
> Following is a quick hack patch for the above idea. It is just compile and
> boot tested. Can you please see if it helps in your scenario.
>
> Thanks
> Vivek
>
>
> o Do not allow more than max_dispatch requests from an async queue, if some
> sync request has finished recently. This is in the hope that sync activity
> is still going on in the system and we might receive a sync request soon.
> Most likely from a sync queue which finished a request and we did not enable
> idling on it.
This is pretty much identical to the scheme I described, except for the
ramping of queue depth. I've applied it, it's nice and simple and I
believe this will get rid of the worst of the problem.
Things probably end up being a bit simplistic, but we can always tweak
around later.
--
Jens Axboe
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