Re: PATCH: Add non-Virtex 5 support for LL TEMAC driver

From: John Tyner
Date: Fri Feb 05 2010 - 12:16:53 EST




Grant Likely wrote:
On Mon, Feb 1, 2010 at 4:25 PM, John Tyner <jtyner@xxxxxxxxxx> wrote:
This patch adds support for using the LL TEMAC Ethernet driver on non-Virtex
5 platforms by adding support for accessing the Soft DMA registers as if
they were memory mapped instead of solely through the DCR's (available on
the Virtex 5).

Signed-off-by: John Tyner <jtyner@xxxxxxxxxx>

Hi John, thanks for doing this work. A couple of comments below.


[snip]

* TODO:
- * - Fix driver to work on more than just Virtex5. Right now the driver
- * assumes that the locallink DMA registers are accessed via DCR
- * instructions.
* - Factor out locallink DMA code into separate driver
* - Fix multicast assignment.
* - Fix support for hardware checksumming.
@@ -117,12 +114,20 @@

static u32 temac_dma_in32(struct temac_local *lp, int reg)
{
- return dcr_read(lp->sdma_dcrs, reg);
+ if (lp->sdma_regs) {
+ return __raw_readl(lp->sdma_regs + reg);
+ } else {
+ return dcr_read(lp->sdma_dcrs, reg);
+ }

Rather than taking the ugliness an if/else block on every register
access, why not create an ops structure and populate it with the
correct access routines at runtime?

As you can see from the comments in the TODO section, someone thinks (and I would tend to agree) that it would be a good idea to separate the DMA code from the Ethernet driver entirely. I also agree with your suggestion of avoiding the ugliness of the if/else block, but it seems like a job better left to be done when that refactoring takes place.

This patch is only about 20 lines worth of changes, and to add a bunch of complexity doesn't seem worthwhile to me at this time.

@@ -895,7 +904,7 @@

lp->phy_node = of_parse_phandle(op->node, "phy-handle", 0);
if (lp->phy_node)
- dev_dbg(lp->dev, "using PHY node %s (%p)\n", np->full_name, np);
+ dev_dbg(lp->dev, "using PHY node %s (%p)\n", lp->phy_node->full_name, lp->phy_node);

This looks like an unrelated bug fix. Please put into a separate
patch and post separately.

It is an unrelated bug fix. If it's really a big deal, I can submit a separate patch, but it seems like it would be easier for someone to manually make this change than for me to go back and generate a new patch (since I'm not working on anything related to this anymore).

I apologize for being kind of a dick about this stuff, but as I said, I'm not doing anything related to this stuff anymore. The change is really small, but adds support for something that currently doesn't work, so I'm hoping somebody else is willing to take up the cause in my stead. :)

John
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