Re: [PATCH] memcg: use ID in page_cgroup
From: KAMEZAWA Hiroyuki
Date: Tue Aug 24 2010 - 02:10:39 EST
On Tue, 24 Aug 2010 13:04:02 +0900
Daisuke Nishimura <nishimura@xxxxxxxxxxxxxxxxx> wrote:
> On Tue, 24 Aug 2010 10:54:05 +0900
> KAMEZAWA Hiroyuki <kamezawa.hiroyu@xxxxxxxxxxxxxx> wrote:
>
> > On Tue, 24 Aug 2010 10:14:25 +0900
> > Daisuke Nishimura <nishimura@xxxxxxxxxxxxxxxxx> wrote:
> >
> > > > > > @@ -723,6 +729,11 @@ static inline bool mem_cgroup_is_root(st
> > > > > > return (mem == root_mem_cgroup);
> > > > > > }
> > > > > >
> > > > > > +static inline bool mem_cgroup_is_rootid(unsigned short id)
> > > > > > +{
> > > > > > + return (id == 1);
> > > > > > +}
> > > > > > +
> > > > > It might be better to add
> > > > >
> > > > > BUG_ON(newid->id != 1)
> > > > >
> > > > > in cgroup.c::cgroup_init_idr().
> > > > >
> > > >
> > > > Why ??
> > > >
> > > Just to make sure that the root css has id==1. mem_cgroup_is_rootid() make
> > > use of the fact.
> > > I'm sorry if I miss something.
> > >
> >
> > Hmm. The function allocating ID does
> >
> > 4530 static struct css_id *get_new_cssid(struct cgroup_subsys *ss, int depth)
> > 4531 {
> > ==
> > 4546 spin_lock(&ss->id_lock);
> > 4547 /* Don't use 0. allocates an ID of 1-65535 */
> > 4548 error = idr_get_new_above(&ss->idr, newid, 1, &myid);
> > 4549 spin_unlock(&ss->id_lock);
> > ==
> >
> > and allocates ID above "1", always.
> >
> > Adding BUG_ON(newid->id != 1) will mean that we doubt the bitmap function and
> > consider possibility that new->id == 0.
> >
> > But, we're 100% sure that it never happens.
> >
> > I don't think adding a comment is a right thing to do.
> >
> Okey, I don't have strong requirement to add BUG_ON() anyway.
>
> These patches looks good to me except for some minor points I've commented.
>
Thank you for review. I'll repost after applying your feedback.
-Kame
--
To unsubscribe from this list: send the line "unsubscribe linux-kernel" in
the body of a message to majordomo@xxxxxxxxxxxxxxx
More majordomo info at http://vger.kernel.org/majordomo-info.html
Please read the FAQ at http://www.tux.org/lkml/