Re: [PATCH 2/2] eeepc-wmi: Add support for T101MT Home/Express Gatekey

From: Seth Forshee
Date: Fri Mar 25 2011 - 11:13:28 EST


On Fri, Mar 25, 2011 at 09:53:20AM -0500, Chris Bagwell wrote:
> On Fri, Mar 25, 2011 at 9:05 AM, Corentin Chary
> <corentin.chary@xxxxxxxxx> wrote:
> > On Fri, Mar 25, 2011 at 1:53 PM, Seth Forshee
> > <seth.forshee@xxxxxxxxxxxxx> wrote:
> >> On Fri, Mar 25, 2011 at 01:28:30PM +0000, Corentin Chary wrote:
> >>> > +static void eeepc_wmi_key_filter(struct asus_wmi_driver *asus_wmi, int *code,
> >>> > + Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Âint *value, int *autorelease)
> >>> > +{
> >>> > + Â Â Â struct eeepc_wmi_driver *eeepc = to_eeepc_wmi_driver(asus_wmi);
> >>> > + Â Â Â int is_press;
> >>> > +
> >>> > + Â Â Â /*
> >>> > + Â Â Â Â* The following behavior is used for T101MT "Home" key:
> >>> > + Â Â Â Â*
> >>> > + Â Â Â Â* Â On press: Â No event set
> >>> > + Â Â Â Â* Â On hold: Â ÂKEY_PROG2 press sent once w/o autorelease
> >>> > + Â Â Â Â* Â On release: If key was held, KEY_PROG2 release sent.
> >>> > + Â Â Â Â* Â Â Â Â Â Â Â Otherwise KEY_HOME press sent w/ autorelease.
> >>> > + Â Â Â Â*
> >>> > + Â Â Â Â* The simple state machine below implements this behavior.
> >>> > + Â Â Â Â*/
> >>> > + Â Â Â switch (*code) {
> >>> > + Â Â Â case HOME_PRESS:
> >>> > + Â Â Â Â Â Â Â eeepc->home_key_state = HOME_PRESS;
> >>> > + Â Â Â Â Â Â Â *code = ASUS_WMI_KEY_IGNORE;
> >>> > + Â Â Â Â Â Â Â break;
> >>> > + Â Â Â case HOME_HOLD:
> >>> > + Â Â Â Â Â Â Â if (eeepc->home_key_state == HOME_HOLD) {
> >>> > + Â Â Â Â Â Â Â Â Â Â Â *code = ASUS_WMI_KEY_IGNORE;
> >>> > + Â Â Â Â Â Â Â } else {
> >>> > + Â Â Â Â Â Â Â Â Â Â Â eeepc->home_key_state = HOME_HOLD;
> >>> > + Â Â Â Â Â Â Â Â Â Â Â *value = 1;
> >>> > + Â Â Â Â Â Â Â Â Â Â Â *autorelease = 0;
> >>> > + Â Â Â Â Â Â Â }
> >>> > + Â Â Â Â Â Â Â break;
> >>> > + Â Â Â case HOME_RELEASE:
> >>> > + Â Â Â Â Â Â Â if (eeepc->home_key_state == HOME_RELEASE) {
> >>> > + Â Â Â Â Â Â Â Â Â Â Â dev_warn(&asus_wmi->platform_device->dev,
> >>> > + Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â"Unexpected home key release event\n");
> >>> > + Â Â Â Â Â Â Â Â Â Â Â *code = ASUS_WMI_KEY_IGNORE;
> >>> > + Â Â Â Â Â Â Â } else {
> >>> > + Â Â Â Â Â Â Â Â Â Â Â *code = eeepc->home_key_state;
> >>> > + Â Â Â Â Â Â Â Â Â Â Â eeepc->home_key_state = HOME_RELEASE;
> >>> > + Â Â Â Â Â Â Â Â Â Â Â is_press = (*code == HOME_PRESS);
> >>> > + Â Â Â Â Â Â Â Â Â Â Â *value = is_press;
> >>> > + Â Â Â Â Â Â Â Â Â Â Â *autorelease = is_press;
> >>> > + Â Â Â Â Â Â Â }
> >>> > + Â Â Â Â Â Â Â break;
> >>> > + Â Â Â }
> >>> > +}
> >>> > +
> >>>
> >>> Why not something simpler like this ?
> >>>
> >>> static void eeepc_wmi_key_filter(struct asus_wmi_driver *asus_wmi, int code,
> >>> Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Âint *value, int *autorelease)
> >>> {
> >>> Â Â Â Â if (code == 0xe4) {
> >>> Â Â Â Â Â Â Â Â *value = 1;
> >>> Â Â Â Â Â Â Â Â *autorelease = 0;
> >>> Â Â Â Â } else if (code == 0xe5) {
> >>> Â Â Â Â Â Â Â Â *value = 0;
> >>> Â Â Â Â Â Â Â Â *autorelease = 0;
> >>> Â Â Â Â}
> >>> }
> >>>
> >>> with this keymap :
> >>>
> >>> Â Â Â Â{ KE_KEY, 0xe4, { KEY_HOME } }, /* Home Key Down */
> >>> Â Â Â Â{ KE_KEY, 0xe5, { KEY_HOME } }, /* Home Key Up */
> >>> Â Â Â Â{ KE_KEY, 0xea, { KEY_PROG2 } }, /* Home Key hold more than one second */
> >>>
> >>>
> >>> This sounds simpler and we don't loose information (key down and key
> >>> up both event reported at the right time).
> >>> 0xe5 is *always* sent after 0xe4 right ?
> >>
> >> I guess it depends on what key events we want on a press-and-hold.
> >> Remember that you're going to get a scan code sequence like "0xe4 0xea
> >> 0xea ... 0xea 0xe5", so with my implementation you get
> >>
> >> ÂKEY_PROG2 press
> >> ÂKEY_PROG2 release
> >>
> >> With yours
> >>
> >> ÂKEY_HOME press
> >> ÂKEY_PROG2 press
> >> ÂKEY_PROG2 release
> >> Â// KEY_PROG2 press/release repeats every 0.5 secs while button held
> >> ÂKEY_HOME release
> >>
> >> At minimum I'd think we'd want to only send a single PROG2 press/release
> >> for button hold. My thought was that you'd only want to get the code for
> >> 0xe4 or 0xea, not both, but I suppose that's debatable.
> >
> > If you keep a keyboard key pressed, you want multiple events, not one right ?
> > I think it's important not to loose informations. If someone keep this
> > key pressed more than 1.5 second, I think it's good idea to send
> > multiple KEY_PROG2.
> >
> > About KEY_HOME press / release, and filtering KEY_HOME after
> > KEY_PROG2, I'm not sure. So if you really want it, and nobody
> > complains, I'll be happy to accept your patch.
>
> Here is how I envision using these keys. I wanted to map quick press
> to GNOME3/KDE4/Unity's Activities menu and map press-and-hold to
> script that rotates screen. I like the repeating of rotates but I
> didn't really want a rotate to also force a pop up of the activities
> menu.

I've been experimenting with different keyboards a bit, and I basically
see two different behaviours.

1. Standard keys and some hotkeys - These tend to send a press event
followed by a short delay, followed by rapidly-repeating press
events. I.e. what you normally see when you are typing. For hotkeys
userspace seems to only act upon the release event.

2. Some hotkeys only seem to send a single scan code when the key is
released (this seems to be the case with most of the T101MT
hotkeys). In these cases the drivers send a press followed
immediately by a release.

So I'm starting to think that the most natural way to handle this is to
treat it as a single key with a couple of special flags (bit 3 = repeat
event and bit 0 = release event). I.e. we only send on keycode and the
filter code just clears the flag bits, clears autorelease, and decides
whether to send a press or release, if (code & ~0x09) == 0xe4. Then
userspace could map seperate events on press and hold if desired.

In any case I don't think multiple repeat events while the button is
held is the right thing to do.

> >> And back to the question of KEY_HOME -- that's not really what you want,
> >> is it? As in "move cursor to start of line"?
> >
> > Ho .. right, that's what mean KEY_HOME :/. So no, I don't want that...
> > What about:
> > - KEY_CYCLEWINDOWS
> > - KEY_COMPUTER
> > - KEY_HOMEPAGE
> > - KEY_DASHBOARD
> >
> > I think KEY_HOMEPAGE is the best choice.
>
> I've only had limited time to look more. So far, I found under udev a
> toshiba tablet that maps what is probably a rotate button to
> KEY_DIRECTION so thats one option for it instead of KEY_PROG2. I
> couldn't find anybody using that though.
>
> I see in /usr/share/X11/symbols/inet:
>
> key <I162> { [ XF86RotateWindows ] };
>
> and in /usr/share/X11/xkb/symbols/evdev:
>
> xkb/keycodes/evdev: <I162> = 162; // #define KEY_CYCLEWINDOWS 154
>
> Looks like KEY_CYCLEWINDOWS is already hooked up to
> gnome-settings-daemon to auto-rotate screen?
>
> I ran into total dead end for finding a pre-existing example of home
> button usage. I'm really surprised we do not yet have a KEY_LAUNCHER
> or similar because so many tablet PCs/smartphones/pads do have a
> button with this specific concept of "bring up your icon based
> application launcher".

That seems to map well onto the idea of the Windows button, which iirc
maps to KEY_LEFTMETA or KEY_RIGHMETA.

>
> To add to your list, I'll also throw out:
>
> - KEY_MENU
> - KEY_EXIT (smartphones sometime mean this)
> - KEY_PROG3 (basically all that Windows is doing)
> - KEY_LAUNCHER (why not be the first to finally create it!)
>
> I vote for either KEY_PROG3 or KEY_HOMEPAGE for at least short term.
>
> Chris
>
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