Re: [PATCH] flex_array: Avoid divisions when accessing elements.
From: Jesse Gross
Date: Thu Apr 28 2011 - 21:49:19 EST
On Wed, Apr 27, 2011 at 9:13 AM, Dave Hansen <dave@xxxxxxxxxxxxxxxxxx> wrote:
> On Tue, 2011-04-26 at 13:41 -0700, Jesse Gross wrote:
>> On most architectures division is an expensive operation and
>> accessing an element currently requires four of them. This
>> performance penalty effectively precludes flex arrays from
>> being used on any kind of fast path. However, two of these
>> divisions can be handled at creation time and the others can
>> be replaced by a reciprocal divide, completely avoiding real
>> divisions on access.
>
> flex_array.c has a nice table for how many objects can be allocated:
>
> * Element size | Objects | Objects |
> * PAGE_SIZE=4k | 32-bit | 64-bit |
> * ---------------------------------|
> * 1 bytes | 4186112 | 2093056 |
> * 2 bytes | 2093056 | 1046528 |
> * 3 bytes | 1395030 | 697515 |
> * 4 bytes | 1046528 | 523264 |
> * 32 bytes | 130816 | 65408 |
> * 33 bytes | 126728 | 63364 |
> * 2048 bytes | 2044 | 1022 |
> * 2049 bytes | 1022 | 511 |
> * void * | 1046528 | 261632 |
>
> This patch changes that a bit. Would you mind updating it?
Sure, I'll send out an updated patch that does that tomorrow.
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