Re: [PATCH] x86-32: A better system call mechanism

From: Willy Tarreau
Date: Sun Apr 01 2012 - 02:52:40 EST


On Sun, Apr 01, 2012 at 08:50:19AM +0200, Willy Tarreau wrote:
> Hi Peter,
>
> On Sun, Apr 01, 2012 at 12:00:00AM +0000, H. Peter Anvin wrote:
> > On x86-32, we currently use int $0x80 as the primary system call
> > mechanism. Although there are some recent variants available on
> > certain hardware (sysenter, syscall) via the vdso, the primary system
> > call vector is still way up the interrupt vector table, which is
> > inefficient.
> >
> > This patch adds a very small amount of code which permits the very
> > first vector to be used for system call. That vector is #DE, divide
> > error, generally known as division by zero.
>
> Looks like a clever trick, but beyond the beauty, what does it really
> save ? Code size is the same as aam 0 / div edx are both 2-byte long,
> just like int 0x80. Is the call less expensive ? And if so, how does
> it compare to vdso ?

Hmmm I think I just found the response in the Date header, time to get
some coffee :-)

Willy

--
To unsubscribe from this list: send the line "unsubscribe linux-kernel" in
the body of a message to majordomo@xxxxxxxxxxxxxxx
More majordomo info at http://vger.kernel.org/majordomo-info.html
Please read the FAQ at http://www.tux.org/lkml/